Sucker Punch Productions developer has detailed Ghost of YoteiThe first day’s patch and, between a lot of improvements and improvements, also addresses some of the most fun and annoying things I glimpsed when reviewing the game.
I must say here, however, that in general terms, my almost 60 hours that passed with the game for revision were basically perfect when it came to mistakes, failures or performance problems. The game worked like a dream on PS5 Pro and never really Hicpupped.
However, I obtained entertainment glimpses, that the first day’s patch is addressing.
The first of which was when my horse became too free spirit and got in me during the missions. My horse was not in full cock The Witcher 3: Wild Hunt, But it was still an eyebrow and induction of laughing to see a horse jogging coincide in front of me during the objectives of the mission, or appearing on the back of the scene.
He ‘Prevent the horse from interrupting certain objectives or scenes of missions.However, ‘Patch Note seems to have ended this equine mold.
Another of my favorites was to be ambushed by the bad when I was simply chasing a fox to complete its activity and reach the sanctuary to which it takes you. Nothing like following a pretty creature to then be absolutely stuck by a lot of evil from nothing …
He ‘Prevent systemic enemies from appearing when the player follows the foxes. However, the solution must solve this problem and let it follow Ezo’s wild life in peace.
He ‘An error is corrected that makes the confrontation select distant enemies. Patch Note is my third favorite to choose from, and definitely makes sense. I definitely thought I could participate in a confrontation from a fairly long distance during the review: the ATSU equivalent shouting at the enemies from a football field and in the open and closing an eye finding them face to face in the central circle. But it never was also Rare for me.
And I never had a stage during a separation scene, where, and I imagine here, where an enemy would run as Forrest Gump from outside the camera or from the back of a group of boys, but that would have been very fun.
Far from fixing the fun inconvenience, I have put the complete patch notes below for full reference, and can see that it is a complete set of solutions and improvements. Ghost of Yotei He is out now on PS5, and I imply that you get it and jump!
Performance and stability
- Multiple improvements to environmental representation performance.
- Problems were corrected that affect the consistency and performance of the ray route mode.
- Changes to improve performance and stability while in photographic mode.
- Several improvements in performance in missions with high character counts.
- Solved unusual shocks when they play or slow down for long periods of time.
- Rare clashes related to the burden of certain salvages were corrected.
Gameplay
- The audio is corrected to allow the impact sound effects so that surface types are correctly coinciding.
- Correct several errors in mini games such as Bamboo Chop and Zeni Hajiki.
- An occasional long delay was solved by starting to look for Grapple Pull.
- Fixed pumpkins that appear transparent during Kunai’s training mission.
- The transitions of the interrogation chamber were corrected to avoid exploding between angles.
- General improvements of the camera for worldwide navigation and when using tools in combat.
- Improves the behavior of the camera while dedicated to combat, especially in optional camera modes.
- Correct several errors and exploits during the duels.
- Several equilibrium adjustments to weapons and charms, especially related to the late game content.
- Several equilibrium adjustments and error corrections related to lethal difficulty.
- Errors related to the selection and launch of fallen weapons were corrected.
- Equilibrium adjustments and error corrections to stealth deaths with weapons other than katana.
- Errors were corrected with the mission dialogue that are cut due to the actions of player or NPC.
- Several errors were corrected in missions that players could perceive as a blocking progress.
- Several improvements in the mission area to help with the flow of mission and navigation easier.
- Limit the clues of the puzzle at some levels of difficulty.
- Prevent the horse from interrupting certain objectives or scenes of missions.
- Eliminated the ability to decapitate rewards capture objectives.
- An error is corrected that makes the confrontation select distant enemies.
- Several adjustments and equilibrium changes to wolf skills, such as when they fight against enemy leaders.
- Prevent systemic enemies from appearing when the player follows the foxes.
- The player’s ability to open the photo mode (through R1) was added during certain stages to camping.
- Several changes in the economy and loot balance to common metals.
- Improved enemy responses to player’s actions in combat stages.
- Reduced the occurrence of tutorials to camp.
- Improved behavior of Saito’s men looking for ATSU in the open world.
Animation
- Improved introduction and exit transitions for some kinematics have a better and more emotional experience.
- Multiple instances of the shots of the armor locking camera during the scenes were corrected.
- Corrections to avoid the fading of geometry or outbreak at wrong times in scenes.
- Corrections for scene animation artifacts.
- Correct multiple instances of weapons that appear incorrectly during the scenes.
- Correct characters that appear incorrectly in some scenes.
- Improvements to the expressions and emotions of the characters during some scenes.
- They updated several NPC animations and voice lines to make the characters behave more naturally.
- They updated the introduction and exit animations for Katana attacks so that they feel more natural.
- Update the foot that coincides with the animations to better combine the feet of the characters with the ground.
- New and output animations were added to improve the softness of transitions in the coincidence and feet posture.
- Improved animations for carbon launching game used in arms training.
- An error was corrected that allowed dogs and other animals to play incorrect hunting animations.
- Several NPC animations were corrected that would play incorrectly during the missions.
- It improved the animation of the gross enemy grabbing Atsu and throwing it to the ground.
- Improve several weapons drawing animations and accelerate to reduce the cut.
Atmosphere
- Environmental Assets of improved ONSEN, design, established dressing and world interaction to provide more unique experiences for each ONSEN.
- Improvement of the appearance and performance of some types of flowers.
- The appearance of erosion and details in the mountainous chains seen worldwide.
- They improved several textures in caves to get the level of detail and eliminate seams and some artifacts.
- The lowest detail levels updated in several trees assets worldwide to avoid visual outbreak when the player is sailing around places.
- The updated deep snow mixture to hide better characters and also improve the appearance of snow in other assets.
- Improvements and optimization in many assets throughout the game to improve performance.
- Improved textures and assets in several caves and denies throughout the game for general quality enamel.
- They adjusted assets throughout the game to solve problems with objects that float on the ground.
UI/UX
- The photomodos flashes and bright brightness were corrected when it quickly changed the time of day.
- General improvements to the user interface of the photomodo and navigation menu.
- Errors were corrected in mini games related to alternative controller schemes.
- Several errors in Spyglass were corrected.
- Ui conflicting elements were corrected in several menus and the map.
- The text was corrected in large text mode in several languages.
- Text superposition was solved with the list of key elements and objective cards with multiple rewards.
- He adjusted the position of certain elements of UI, such as the charm level icon.
- Fixed or improved icons for multiple cosmetics and skills.
- Videos of updated skills and allow color mist for a lighter instruction.
- The fixed UI elements to avoid overlap in several cases such as duels.
- An error was corrected with the elements on the map of the travelers that appeared incorrectly.
- Updated user interface, animation and size markers to improve readability.
- A mistake was corrected where the load load coach inappropriately.
- Bloom modified in Spyglass to improve visibility in bright scenes.
- Reduced the number of emerging windows at the beginning of the game for a softer experience for players with additional content.
- They improved several elements of the user interface in suppliers.
- Errors related to the load and the outbreak in the menus were corrected.
- Updated trophy and art of activities.
- The appearance of some elements on the map improved.
- The appointment of some inventory elements was corrected.
- Options added to photo mode.
Keep PakGazette on Google News and Add us as a preferred source To get our news, reviews and opinion of experts in their feeds. Be sure to click on the Force button!
And of course you can also Keep PakGazette in Tiktok For news, reviews, video deciphes and get regular updates from us in WhatsApp also.
You may also like …