Pragmato Dev says that they did not anticipate that AI became so popular when he wrote the game for the first time: “We could not really predict that AI would be so great from where we start from what we see now.”




  • Pragma The director of the game Cho Yonghee and the producer Naoto Oyama have said that they did not expect the AI ​​of real life to progress as fast as he did
  • They say that despite this, he did not affect the history of his game, which presents an enemy
  • Oyama said: “We have this type of idea of ​​AI in the game blocked very early in development”

The developers of the new science fiction action game of Capcom, PragmaThey have said that they did not expect the artificial intelligence of real life (AI) becoming so popular when he initially writes the game, which presents an enemy.

In an interview with IGN in Tokyo Game Show 2025, the director of the game Cho Yonghee and producer Naoto Oyama discussed the development of the concept of a hostile that took over a lunar space station and how they did not anticipate that his game reflects the real world.



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