- Remedy Entertainment has officially announced Resonant controlthe sequel to Control
- The game will arrive on PS5, Xbox Series X, Xbox Series S and PC in 2026
- The story will focus on Dylan Faden in a new supernatural action adventure
Remedy Entertainment has finally revealed it Resonant controlthe highly anticipated sequel to his acclaimed paranormal action game Control.
Announced during The Game Awards 2025 along with its debut trailer, Resonant control It will come to PS5, Xbox Series X, Xbox Series S and PC, and will be released in 2026.
In the sequel, players explore a warped Manhattan on the brink of “paranatural annihilation” as Dylan Faden, the brother of Control protagonist Jesse Faden.
“After years of confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden’s former captors are deploying him at the peak of a supernatural crisis,” the game’s description reads. Tasked with combating a mysterious cosmic entity that alters fundamental aspects of our reality, Dylan must harness his new powers to fight the countless threats that overwhelm Manhattan.
“On the path to unlocking the full potential of his supernatural abilities, Dylan will also search for his sister, FBC Director Jesse Faden, as he struggles to understand and contain the dangers that have spread beyond the confines of the Oldest House to tear the world apart.”
Players will be able to explore areas of Manhattan in an altered reality with environments that defy natural law and warp gravity while harnessing Dylan’s abilities, making decisions, exploring a deep progression system, and wielding the brute force of Dylan’s melee weapon, the Aberrant.
Although this game is a direct sequel to the 2019 action game, creative director Mikael Kasurinen has said that players can jump to Resonant control without having played the first game, calling it an “ambitious” project that is bigger than anything Remedy has done before.
“Resonant control “takes our paranatural action RPG series to a wide, reality-warping playing field of choice, power, and consequences,” Kasurinen said.
“You don’t need to know the first game to jump into the sequel; we’ve made this one easy to pick up and hard to put down. We’re taking the scale beyond anything we’ve done before, elevating the combat, exploration, and storytelling into a bigger, more memorable experience. It’s ambitious, a little wild, and we can’t wait for players to get lost in it.”
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