- Cyberpunk 2077 runs above 120fps at 4K in full path tracking on an RTX 5080
- Performance was achieved using DLSS 4 and current frame generation
- Multi-frame generation could increase frame rates even further
Nvidia’s reveal of the RTX 5000 series lineup came with the expected painful price tag for the flagship RTX 5090, but with DLSS 4 and Frame Generation, its little brother, the RTX 5080, looks set to be a powerhouse in demanding games. as Cyberpunk 2077.
Featured by Digital Foundry Cyberpunk 2077 Review On the RTX 5080, CD Projekt Red’s 2020 mega hit runs at over 120fps at 4K resolution with full path tracking enabled via DLSS 4 and Frame Generation. Digital Foundry had to extrapolate this figure, as the footage does not show an actual frame rate, but rather a progressive percentage increase of the base frame rate with two, three, and four generated frames inserted between each rendered frame.
While it remains to be seen whether this generational performance increase over the RTX 4080 is primarily due to the RTX 5080’s raw performance capabilities or DLSS 4’s new Multi Frame Generation feature, it is good news for series owners. RTX 5000 and 4000 with access to DLSS 4 and Frame Generation (despite the additional latency, even with the new Reflex 2 feature for lower latency), but it could mean problems for optimization for future PC ports.
DLSS 4 and Frame Generation are great, but I’m really worried about optimization for future PC ports
First of all, I must point out that Cyberpunk 2077Full path tracing mode is an incredibly demanding benchmark for any graphics card (even the RTX 5080 and 5090), as it is with other games like Alan Wake 2. Nvidia’s DLSS upscaling method and frame generation are necessary tools to maintain higher frame rates when trying to run these games at maximum graphics settings and high resolutions.
The problem here does not specifically lie in the high demand for GPUs for routing, but rather in the reliance on DLSS and Frame Generation that some game developers now seem to accept; It’s no secret that PC ports have been a disaster for a long time. , with enhancement features like DLSS and AMD rival FSR presenting themselves as a clunky Band-Aid for poorly optimized games.
Recognizing the major advantages that come with the new Multi Frame Generation (which is exclusive to the RTX 5000 series) and that DLSS 4 comes to all RTX GPU users, I fear that game developers will no longer have the incentive to optimize the games properly for PC. . While it’s easy to think that in-game AI-generated frames are great for all scenarios, caveats like increased input latency and ghosting suggest otherwise.
It’s very clear that the near future of gaming will be powered by AI using tools like AMD’s FSR or Nvidia’s DLSS, so we can only hope that this doesn’t lead to developers leaving game optimization as a secondary priority. .
After all, most PC gamers are still using RTX 3000 or older GPUs that lack access to any kind of frame-generating technology; According to the most recent Steam hardware survey, only three of the ten most popular GPUs are RTX 4000 models, with the GTX 1650 still in the number four position, a card that doesn’t even have access to DLSS upscaling. let alone frame generation. As game textures and models become bloated and developers turn to AI-powered upscaling to help improve performance, players who can’t afford to upgrade are in danger of being left behind. .