- Remedy Entertainment has released a new gameplay trailer for Resonant control
- Senior game designer Sergey Mohov confirms that “it is not an open-world game”, but rather is made up of larger areas.
- Players must hunt enemies called Resonants to gain new combat abilities.
Remedy Entertainment has released the first full trailer for the game for its Control continuation, Resonant controlwhich will be released this year on PS5, Xbox Series X, Xbox Series S and PC.
The trailer debuted during Sony’s latest State of Play presentation and offered a deep dive into a warped reality set in Manhattan on the brink of “paranatural” annihilation.
The images make Manhattan look huge, but senior game designer Sergey Mohov has said that Resonant control “is not an open-world game” but is “built around large, distinct, and expansive areas filled with side activities, hidden encounters, and optional discoveries.”
“A strong central narrative guides you through the world, while leaving room to explore and discover what was left behind in the chaos,” Mohov adds in a PlayStation Blog post. “The West Raid Zone is a good example of this approach, gradually becoming more distorted as the architecture folds in on itself and gravity behaves unpredictably.”
We were also able to see Dylan Faden, the brother of ControlJesse Faden’s protagonist, who must hunt a powerful resonant enemy within the changing landscape of the Western Raid Zone in Manhattan, an area that players can explore at the beginning of the game.
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Like his sister, Dylan also has supernatural abilities, which will be vital when exploring Manhattan. There’s ‘Reach’, which allows you to navigate in spaces that don’t follow the laws of physics, ‘Gravity Anomalies’ which can be used in areas where gravity and orientation are not normal, and your Shift ability, which can be activated to redirect your movement.
For weapons, Dylan wields the Aberrant, a shape-shifting melee weapon that is “a core element of the player’s combat arsenal.” He can shapeshift into many other forms including Hammer, Swords, Scythe, and Fists.
Mohov also teases additional ways, “but we won’t reveal them yet.”
As for progression, the developer says it’s all about “building the perfect combat flow,” as players will continually expand their toolkit by unlocking new aberrant forms, supernatural abilities, and combos.
“There are also deeper customization systems, which allow you to specialize and power up your favorite moves,” Molov said. “Before entering combat, you can equip the skills and weapon forms of your choice to create loadout that defines your unique approach to fighting, whether on the ground or in the air.”
The gameplay trailer also showed off the aforementioned Resonants, “one of the most powerful boss enemies in the game,” Molov said.
They are the remains of people who once had great power, but are now “corrupted and twisted by the same mysterious force that threatens reality itself.”
Defeating them is the main way Dylan expands his arsenal, and each one defeated will reward players with a new combat ability.
“That’s why our game is called Resonant control” Molov said.

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