- Battlefield 6 Producer Phil Girette says the new Battlefield 1 The gas style will not harm players, but will offer new tactical ways to play.
- He adds that the team made changes to how the gas works and wants the players “to be a little more technical and strategic.”
- Associate producer Kit Eklof says the team wanted to “change the things that players didn’t like about the previous version of Gas.”
Battlefield 6 Season 2 has officially begun, introducing a map with a toxic gas similar to the poison gas in Battlefield 1. However, according to producer Phil Girette and associate producer Kit Eklof, this time the gas will act very differently by offering tactical ways to play.
When asked what the main focus of Season 2 is, Girette told TechRadar Gaming that it “mainly delivers the bread and butter of the game,” which includes new maps, weapons, vehicles, and the Battle Pass, but also introduces a “new spin” on toxic gas.
Girette said the team was aware of the conversation surrounding Battlefield 1from harmful gas grenades and decided to make some changes for the new environmental hazard introduced in Season 2, including making it non-lethal for players.
“We still have a lot of people who worked in Battlefield 1 and let them remember the gas: the old and dear colleagues. We got it back and this time it didn’t hurt the player,” Girette said.
“The idea behind it was that it plays a lot more with your senses, and from a vision perspective, we wanted players to take it a little slower. Whether they actually will is, of course, a different question, but [they should] Be a little more technical and strategic. “There is some resource management with gas, as well as night vision goggles, where you can run out of cartridges or batteries, so you need to resupply there or leave the place without gas.”
He went on to say that the new hallucinogenic gas will offer plenty of opportunities for ambushes, if players want to be a little stealthier.
“You play with visibility,” said the promoter. “It also plays with perception a little bit, once you start freaking out. That’s why we wanted it to be fun to be on the map. Just give the map a different spin.
“In terms of, where can the gas occur? What do you do once you’re in? What do you do once you run out of the gas mask cartridge? So there are a lot of different mechanics that go into this.”
Eklof added that the team took the rework of gas in the new map as a challenge and considered how the team could “change the things that players didn’t like about the previous iteration of gas and now make it something [more enjoyable]”.
“It’s a challenge, basically, and I think the team really took it on and made something more fun out of it,” he said.
You can read even more about season 2 in our full interview.
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