- Crimson Desert will feature FSR Redstone from AMD and DLSS 4 from Nvidia
- Ray Redstone Regeneration will also be available
- The open-world game is being optimized to run natively, with upscaling as a secondary consideration.
Pearl Abyss is working diligently to refine crimson desert, ensuring the open-world action adventure works optimally for both PC and console players ahead of its March 19 release date, and that now includes support for FSR Redstone.
According to VideoCardz, AMD’s FSR Redstone will be available in crimson desert at launch for RDNA 4 GPU users, providing improved performance and image quality through upscaling. The game will also support FSR Ray Regeneration, another part of the Redstone package designed to improve the details of ray tracing in the game.
While crimson desert is an FSR Redstone game, it’s worth noting that Nvidia’s DLSS 4 will also be available at launch.
However, Pearl Abyss has made it clear that it is not optimizing the game with an eye toward making it better, rather the developer is focusing on running it natively, as PR director Will Powers noted. In other words, Pearl Abyss does not rely on upscaling for good performance, but instead treats upscaling tools as bonuses once basic game optimization at native resolution is completed.
There’s no denying the benefits of upscaling through FSR or DLSS, as it’s often useful for lower-end hardware, but having an optimized game without using either is great news for everyone. And frankly, it’s a positive sign that crimson desert It will work well on both console and PC.
Digital Foundry previously noted that crimson desert It was running at native 4K resolution apparently between 40 and 50 fps on a Radeon RX 9070 XT GPU at CES 2026, and was supposedly on an earlier version of the game. Based on that, we should be in luck in terms of performance.
Everything is possible thanks to the BlackSpace Engine
Pearl Abyss wanted to build their own proprietary engine for a game like crimson desertand its high level of detail in aspects such as drawing distance and weather cycle is only possible thanks to that BlackSpace Engine.
Will Powers reiterated this and highlighted how crimson desert couldn’t run on Unreal Engine 5, considering how much depth and detail is included in the images. The fact that Pearl Abyss is putting a lot of focus on native framerate optimization is a big statement.
There’s no official word yet on performance targets for PC or console, but all the marketing so far looks very promising.
The proof will be in the actual game, of course, but I have a feeling we could be seeing a well-optimized title at launch, and that doesn’t happen very often.
Follow TechRadar on Google News and add us as a preferred source to receive news, reviews and opinions from our experts in your feeds. Be sure to click the Follow button!
And of course, you can also follow TechRadar on YouTube and tiktok for news, reviews, unboxings in video form and receive regular updates from us on WhatsApp also.




