- Nvidia CEO Jensen Huang has once again defended DLSS 5
- Huang says he can understand where players are coming from and that he himself doesn’t “love AI”
- However, Huang clarifies that DLSS 5 ‘doesn’t change anything’, but rather improves every frame of the games
Nvidia has been receiving a lot of backlash from gamers since its DLSS 5 reveal, and its CEO has only added fuel to the fire with additional comments about the controversy surrounding its ‘misunderstanding’ of generative AI.
On Lex Fridman’s podcast, Nvidia CEO Jensen Huang once again addressed the bad feeling surrounding DLSS 5, acknowledging the criticism that has been leveled at the “content-driven generative AI” tool.
If you remember, Huang’s initial response to the backlash was to tell players “you’re completely wrong” about how DLSS 5 works, but that tone has now softened, although a similar vibe persists.
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Huang clarified: “I think his [gamers] The perspective makes sense, and I could see where they are coming from, because I don’t love AI. I am emphatic about what they are thinking. That’s simply not what DLSS 5 is trying to do.
“It’s conditioned by the artist’s textures and artistry. It enhances every frame, but it doesn’t change anything.”
Concerns persist
The problem, however, is that Huang’s statements may fall on deaf ears, as numerous examples show that DLSS 5 significantly changes the appearance of character models. In particular, Grace Ashcroft in Resident Evil Requiem (as shown above), which almost looks like a completely different character when DLSS 5 is enabled.
Nvidia has until later in 2026 to refine DLSS 5 and ensure it works optimally for developers, but appears to have overlooked the fact that many gamers are unconvinced about how “better” DLSS 5 looks. For starters, the main concern comes from the presence of generative AI in games, in any form, and how it changes art styles or character-specific details in the images shared so far.
DLSS 5 raises many more concerns, and one of them is the possibility of game developers relying on generative AI to “enhance” visuals or characters to make them more realistic, rather than doing craftsmanship (as seen in multiple highly detailed modern games).
It doesn’t look like Team Green is going to back down on DLSS 5, especially since it has months to weather the storm of player backlash. Of course, DLSS 5 will be optional for developers to use, and for players to enable, but the fear is that this is the only positive that players can take away from this controversy at the moment.

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