- Directive 8020 Executive producer Dan McDonald says Supermassive Games also knew its next game would be set in space.
- McDonald says the reason for the game’s setting is because it’s “fun.”
- He adds that the anthology series allows the team to “do something different than the other big franchises.”
According Directive 8020 Executive Producer Dan McDonald Supermassive always knew he would make a Dark Pictures game set in space.
In an interview with TechRadar Gaming ahead of the game’s release on May 12, McDonald revealed that the “quick and easy answer” to Directive 8020The space setting was simply because it’s “fun” and the team always knew what the fifth game in the Dark Pictures anthology would be.
“From the moment we started the series, we knew we were going into space, and we initially started with eight ideas, which became the first five games and, you know, we have more in progress,” McDonald said. “Game five was always going to go into space. We always knew we were going to get there.”
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Each Dark Pictures title is different and, as McDonald goes on to explain, this allows Supermassive to explore other horror concepts, whether it be the witch trials, a ghost ship, a group of friends stranded on a mountain with cannibalistic monsters, or, in Directive 8020In this case, a science fiction story starring a terrifying creature that can imitate anyone.
“We do something different from the other big franchises. You know, we love it silent hillwe love it resident Evil and that kind of stuff. And their games are different every time, but they’re set on Earth, in similar places and stuff. We can change it every time,” McDonald said.
“When you look at horror franchises, movies or games, the sci-fi space is huge. Obviously, there are games like Alien isolation and dead space. And we’ve all been talking about it Extraterrestrial: Earth TV series, and there are so many different places we can go. And that’s why I say it’s fun. “It’s a lot of fun and also challenging for the team.”
That said, the developer explained that Directive 8020In the new direction, this meant that the developers could not reuse assets from previous games and had to redesign most things.
“For example, in space there are no trees,” he said. “There’s a tree on this ship, but there were no trees in space. There are no trees on the planet they go to. So there are a lot of new skills that people working on the game have to express and learn.
“There are also new situations we can do. If you think about the spaceship, when the journey begins, you have this big ship, but it’s basically a can, and the only thing outside of that can is death. It’s a vacuum of space and it’s isolating and there are a lot of things you can play with and do differently. So yeah, that’s why we’ve done it.”
In the same interview, McDonald also revealed that Supermassive added the game’s Turning Points system, a feature that allows players to rewind their decision mid-game, for fans who feel “disheartened” when they can’t keep all the characters alive.
The fifth Dark Pictures Anthology game will be available next month for PS5, Xbox Series X and Series S, and PC.
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