- Resident Evil Requiem Producer Masato Kumazawa believes Capcom managed to design Grace Ashcroft
- Kumazawa responded to the DLSS 5 backlash, calling the negative player response a “positive” for Capcom.
- He says the response means Grace has “established herself as a fan favorite.”
Resident Evil Requiem Producer Masato Kumazawa has said that negative player reaction to Nvidia’s DLSS 5 interpretation of Grace Ashcroft meant that Capcom achieved the best design for the character.
In case you’re not aware of the controversy, in March, Nvidia released the first look at its DLSS upscaling technology, which would bring a “real-time neural rendering model that infuses pixels with photorealistic lighting and materials,” also known as generative AI.
The company also shared a highlight video, showing off several games that use DLSS 5, including Resident Evil Requiem. Response to the footage was overwhelmingly negative, not only because of the ethics surrounding AI, but because it “upgraded” the game’s protagonist, Grace Ashcroft, to an unrecognizable and “yassified” version of the original design.
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Now, speaking in an interview with Eurogamer, Kumazawa responded to the controversy. While he couldn’t directly discuss Capcom’s involvement, he did say that the response showed that Grace’s design had resonated with gamers.
“The fact that many players commented that they really liked Grace’s original design and didn’t want to see it changed was positive,” Kumazawa said.
He added: “It meant we got the design right [and] “It points to the fact that Grace quickly established herself as a fan favorite, that people had such strong opinions about her design.”
Following the backlash to DLSS 5, Nvidia CEO Jensen Huang doubled down on the use of generative AI, saying gamers were “completely wrong” about the purpose of the enhancement technology.
“The reason for this is that, as I’ve explained very carefully, DLSS 5 merges the controllability of geometry and textures and everything about gameplay with generative AI,” Huang said at the time.
“That’s all under the control (direct control) of the game developer. This is very different from generative AI; it’s content control generative AI. That’s why we call it neural rendering.”
Shortly after, Huang submitted another calmer response and addressed the negative response to DLSS 5 once again; however, he still defended the use of gen-AI.
“I think your [gamers] The perspective makes sense, and I could see where they are coming from, because I don’t love AI. I am emphatic about what they are thinking. “That’s not what DLSS 5 is trying to do,” he said.
“It’s conditioned by the artist’s textures and artistry. It enhances every frame, but it doesn’t change anything.”
DLSS 5 will be released later this year and will support a multitude of PC games, including Resident Evil Requiem, star field, Assassin’s Creed Shadowsand more.
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