“We really wanted the city to feel like a character in our game.” The Gears of War: E-Day studio’s creative director says the game will make you “care” about the city’s fall through environmental storytelling.



  • Gears of War: E-Day The studio’s creative director, Matt Searcy, says players will be “worried about the downfall” of the game’s unique urban setting.
  • Searcy says “environmental storytelling” deepens the game’s gameplay and exploration
  • The game is linear, but players will have some freedom when exploring and completing missions.

The Coalition wants players to “care” about Gears of War: E-DayThe city’s unique location deepens exploration and environmental storytelling.

That’s according to the studio’s creative director Matt Searcy, who delved into all the juicy details about the prequel’s new mechanics and the Kolana city setting in an interview with TechRadar Gaming at Summer Game Fest 2026.

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