- Fuse Games CEO Matt Webster confirms this Star Wars: Galactic Corridor has a race-based structure in the campaign
- Webster says “consequential decision making” is built into the campaign
- Creative director Kieran Crimmins says that when the team prototyped the system, it “felt right” for galactic corridor
Star Wars: Galactic Corridor will feature a race-based structure within the campaign, which Fuse Games says will involve “consequential decision making.”
That’s according to Fuse Games co-founder and CEO Matt Webster, who told TechRadar Gaming during an interview at Summer Game Fest 2026 (SGF) that while he and the team love arcade racing games, “you can’t really create one the same way you did all those years ago,” because game genres have adapted and evolved.
Webster said the team wanted to bring something new to galactic corridorand racing-based structures, which “are built for replayability and racing thrives on replayability”, and in other games, the “meta” is car collection. So instead, the team changed things up by bringing “momentous decision-making and consequences back to the experience.”
Creative director Kieran Crimmins added that “consequence” was the “key” to galactic corridorsaying, “We want every decision to matter, every upgrade to matter, every vehicle to matter, every race to matter, and the race-based structure allows us to do that, like we’ve never done before in an arcade race.”
“Not only do you have to stay on top of the turn with your build, your skill and your track knowledge, but you can also restart every time,” Crimmins continued.
In other arcade racing games, the developer explained, cars can be upgraded to the maximum level, but then players will realize that they haven’t experienced 99% of the other systems. And while they can always be reviewed, the run-based structure “allows you to do it with consequences.”
“It gives you a reason to try all those different builds, a reason to experiment, and also a reward if you get the right synergies, you get the right build, and you get the right insights,” Crimmins said.
“So that’s what really wins the game, so it was incredibly compelling for us to have a structure that not only changed the way you play, but changed the way you play, which was advantageous to the sensations you get in a racing game and, like everything, the way we did it was a prototype and it felt good.
“This is an innovation that we believe we can bring to the genre.”
During the interview, Crimmins also revealed that the game will feature a combination of moving parts that are “in the billions,” running styles, abilities, upgrades, and then the different environmental effects that are on the planets.
“It’s incredible depth,” said the creative director.
Star Wars: Galactic Corridor arrives on October 6 for PS5, Xbox Series X, Series S and PC.
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