- Koei Tecmo’s ronin ronin works badly at RTX 4090 with stuttering in multiple segments
- Marco speeds in the game can be high, but the game suggests otherwise with slow camera NPC
- It adds to the list of badly optimized games on PC this generation
Koei Tecmo’s Ronin Rise Recently released on PC after being exclusive to Sony’s PS5 for almost a year, and once again, it is another story of a poorly optimized PC port, according to reports, which has difficulties even in high -end configurations.
According to Tweaktown, Ronin Rise Fight to run in an RTX 4090 to 4K with constant turtles and slow chamber errors while using DLSS. The frame of the frame speed in the game supposedly indicates a range of between 40 and 60 fps (pictures per second), but the game suggests otherwise, and the revisions of Steam corroborate these complaints, since many users refuse to recommend buying the title until the problems are addressed.
It is worth noting that a patch has already been launched that is supposed to offer a solution to stutter in certain ‘stages and circumstances’ in the game, but again, the comments of the players indicate that this has done little to solve the main performance concerns.
Taking into account the consensus with respect to the graphic fidelity of the game, it has been accused of being quite poor for AAA standards, it is a greater surprise to see that the game is not executed at acceptable levels. Usually, games that have advanced graphics such as Cyberpunk 2077 They are expected to be demanding (while being well optimized) even for high -end hardware, but Ronin RiseThe graphics do not even approach that level and, nevertheless, it does not work well.
Do not bother to search for a GPU update, not until games developers better optimize games
There is nothing that enrages me more about the PC games than the poor optimization of the game, and it is a shame that this continues to be a trend in 2025. The players who pay for a GPU like the RTX 4090 of NVIDIA and still face greater falls of the frame speed in the games (even with the maximum), it is infringed.
It is even worse when you realize that the games cost a ridiculous $ 70 / £ 70 / au $ 100, while they do not run without errors that break the game and frequent tortuters, leaving the players have to wait in future patches. Game developers also seem to depend more and more on climbing technologies such as DLSS to resolve bad optimization cases, which is worrying.
I can see why PC players are being exasperated by poor PC games versions, especially if they have paid a lot way of requesting your money).
It is time for this trend of poor PC ports to come to an end, so we can finally enjoy PC games without performance restrictions.