- James Cameron sat down with Meta Andrew Bosworth’s CTO in Bosworth’s podcast to talk about VR Cinema
- Cameron says that virtual reality finally allows you to show your films in the way they should be seen
- He made fun of Quest 4, but Bosworth stopped Cameron revealing too much
James Cameron, Hollywood director behind Titanic, The Terminator and Avatar -I think that VR headphones are the future of cinema, based on their experience with the next -generation target headphones of those who cannot speak.
And, apart from goal Quest 4 teasers, I think he has a point, but a goal needs to make some large changes before Cameron’s vision can become a reality (and I’m not talking about his hardware).
In an interview sitting with Meta Andrew Bosworth in Bosworth’s Boz to the future Podcast, Cameron was anxious to serve as Hype-Man from VR Cinema.
Cameron explained that VR headphones allow him to obtain all the benefits of a film room, the cured, 3D and immersive experience, without the disadvantage, as a “dim and boring” image, which results in a final product that coincides much more with the vision of the creator for the film.
“It was as if the heavens were separated, the light shone,” Cameron told Bosworth. “There was an angel choir singing. It’s like, ‘ah’! This is how people can watch the movie the way I created it to be seen!”
Attend
It seems that Cameron is not simply using a Quest 3 or Quest 3s goal either to enjoy its 3D movies; Instead, he is using some missions prototypes that Andrew Bosworth was not interested in speaking more.
Although he could not reveal much beyond the existence of prototypes, which is not considering that Meta develops very openly prototypes of VR headphones to inspire future designs (and even allows people to try them from time to time in technological events), we do know that experience is apparently “at least as good as Dolby Laser Vision Cinema” according to Cameron.
It is the theater option “ne plus ultra” (read: ultimate) according to the director, which suggests that the goal is focusing on visual performance with its prototypes and, therefore, possibly making it the main update for the Quest 4 or Quest Pro 2 goal.
As with all the leaks and rumors, we cannot read too much in Cameron’s comments. Even with these prototypes, goal could focus on other updates instead of the screen, or it could be designing for Quest 5 or Quest Pro 3, but since the previous leaks have caused the next headphones to pack an OLED screen, it feels safe to assume that the visual updates are inputs in entries.
That certainly will not be bad, in fact, it would be a fantastic improvement for finishing headphones, but if Meta wants to capture the experience of home at home, it should not focus on their screens, but also must focus on the content.
VR 3D movie problem
Previously I have discussed what an open secret is that the simplest (and really the only one) way of watching highly successful 3D movies in a search headset implies a certain level of digital piracy.
3D films files are difficult to acquire, and 3D films rental services of Bigscreen’s tastes are not currently available. And I have also complained about how absurd this is because, as James Cameron points out, using its VR headphones for cinema is excellent, because it immerses you in your own portable private theater.
So, although the perspective of the Quest 4 goal that has high -end screens for visual excellence is attractive, I am more concerned about how goal will address its problem of digital content library.
The simplest solution would be to form transmission offers as Apple did with Disney Plus. The Disney service in the V Vision allows users to see the 3D Disney content library without additional charge, although it is frustrating to be some type of exclusivity offer, depending on the fact that the same benefits have not yet been implemented in other headphones or the best smart glasses for entertainment.
Another option, to which Cameron points out, is that Meta makes exclusive agreements with creativity directly, so they create new 3D films for Quest, although the films that are worth the penalty have been (and a lot of money) to produce, which means that the Meta 3D catalog cannot only trust new exclusive ones.
Hopefully this podcast is a sign that goal is looking to address 3D movies in virtual reality problems from all sides, both hardware and software, since VR Entertainment can be excellent.
While it is more isolated than the usual home film experience, immersive quality or virtual reality, combined with its ability to show its show or choice film on a giant virtual screen, is an explosion.
At the moment, the great inconvenience is the lack of content, but we hope that this is about to change.