He Marvel rivals The best controller configuration can really make a difference when playing as certain heroes. Depending on the character you prefer to use, the configuration of its controller can be slightly different, with fast-movement characters such as Spider-Man that benefit from high sensitivity and button mapping, while the slower and deliberate heroes such as Magneto will benefit from a strict controller sensitivity.
If you are planning to jump Marvel Rivals’ Competitive mode or still experiencing in rapid reproduction, the advice will then give an overview of the main things to consider when configuring their controllers. I will cover things like the assignment of buttons for those who use pro controllers, what to consider when establishing sensitivity and how to apply the personalized configuration for each hero you use.
I’ve been playing Marvel rivals From the beginning of season 0, and I have used my experience to assemble a Marvel rivals Level list recently. Having played with each hero in the game, I am sure I can give some tips on changes that will help level the playing field in the battle.
Marvel Rivals Best controller configuration: General Councils
The best Marvel rivals The controller configuration below covers some general tips to choose your sensitivity and button mapping, as well as more personalized tips for specific types and heroes. Here are some general configurations to consider:
- Horizontal sensitivity: 180
- Vertical sensitivity: 130
- Objective sensitivity curve: Linear
- Buttons mapping: Jumps on the back shovel where possible
- Vibration: Tactical
- Activation effect function: Off
- Darrota of the wall: Move towards the sights (rocket, poison, spider-man)
- ALY HEALTH BARS: In
- Objective assistance window: 30
- AIMS helps strength: 80

Attend
Choose the best sensitivity for your game style
The sensitivity you choose is extremely important in Marvel rivals And it depends mainly on the character you choose. In general, you will want to increase your sensitivity from the default value. I tend to apply a horizontal value of 180 and a vertical value of 130 to all the heroes, then modify from there. There are some heroes, such as Spider-Man and Wolverine, which benefit from very high sensitivity. In Spider-Man, I execute 220 and 170, respectively, to allow a quick movement while they swing on the web.
If you are playing a slower character like Magneto, who usually shoots simple projectiles and looks forward while protecting enemies, you can reduce sensitivity. I go as low as 150 and 120 when I play magneto, although sometimes sensitivity increases if I find myself having to protect my healers more in a given game.
Some of the heroes in Marvel rivals It works as third -person shooters, such as Punisher. I find that a stricter sensitivity helps me hit my shots here. Experiment with different heroes, then mark your sensitivity depending on your particular style of play. With almost 40 characters to choose from, there are many different variables to consider. You could even investigate Marvel rivals Crosshairs, which will help to mark his hero even more.
Marvel Rivals Best Sensitivity Curve of Objectives
I recommend continuing with a linear objective sensitivity curve, since it is likely to be used in other games. Personally, I have changed to the Dual Zone curve configuration as I have become more accustomed Marvel rivalsand vanguard class heroes in particular. In general, I am playing the characters that need to remain locked in the enemies, just tilting the sticks gently to point. The camera is still balancing occasionally to focus my approach with my strategists, so the S curve gives me a more gradual sensitivity increase above the midpoint.
Due to my play style, I like to have two different sensitivity portions in my sticks. The dual zone covers this, which allows me to use the movement of light to track enemies away and change to high sensitivity with an average thrust of the sticks. After a while, I learned to feel these parts of the sensitivity graph and I can adjust my note accordingly.
Ultimately, you will find that it will naturally prefer a configuration on another, but at the beginning, it would definitely stick to me to the default value. This is especially suitable for your first hours, where you are still experiencing with a wide variety of heroes. Once you have found a principal, you may want to change to another way, as I have done.
Cava in the specific controller configuration of the hero
While in the controller configuration, and in ‘Combat’, you will find the option to establish specific configurations by hero. Most heroes in Marvel rivals Have exclusive configurations. In the image above, you will see that Magneto has options related to his shield, as well as his liability that allows him to slowly fall from a height. In general, I recommend lighting the option that allows you to see the health bars of your allies. This is turned on by default when playing as a strategist, but it is extremely useful to have in most heroes. The only exception here is for characters like Hela, where you will want a view without obstructions for long -range murders.
The heroes such as Spider-Man, Rocket and Venom have climbing skills, where I would recommend selecting ‘move towards the sight’ for the address. This is much easier to control than the default option. Speaking of Venom and Spider-Man, deactivate automatic swing, and can work on the ground. Hold on balance also gives you more control. Every time you collect a new character, spend time in the practice range and deepen its specific heroes environments, since some of them make a big difference.
Make use of your rear palettes
Now in the rear palettes, which some of you will use in certain controllers. I play Marvel rivals Using Dualsense Edge’s PS5 controller, so I have access to two rear palettes. I have two different profiles configured, for different heroes with which I play. The main profile joins the ‘X’ button to the left rear palette, which allows me to jump without taking my hand from the right stick. This is my main recommendation for a button to assign a rear palette.
On the other hand, mapping ‘square’ for recharge, and certain skills such as Spider-Man’s uppercut, or ‘circle’ for heroes such as Mantis and Mr Fantastic, which have regular skills that must be activated there. If you are lucky to have four back palettes, as with the Xbox Elite Series 2 controller, I recommend you put your general ping in one of them and leave the last one to another of your hero’s main skills. For example, placing ‘triangle’ on a rear palette allows you to activate the symbiotic team of Peni Parker with Venom, without having to remove your thumb from the right stick.
Configuration of its activation and vibration effect function
Now in vibration and trigger. In general, it is recommended to turn off the vibration completely while playing competitive games such as Marvel rivalsBut I like to select the tactical configuration. This gives signs when enemies are activating, and usually only adds an additional level of immersion to battles. Meeting Marvel rivals It can be very visually messy, so that audio and vibration can help me choose what is happening more clearly.
For the activation effect function, turn off everything. While the adaptive activation characteristics of the PS5 can sometimes be fun, they can distract enough when touching shooters. Similarly, I configured my double -meaning edge in the lowest firing input configuration (smaller point icon) using the switches at the back. They are closer to being buttons, which means faster shot and simpler inputs.
Marvel Rivals best controller configuration frequent questions
Can you be good at Marvel’s rivals in the controller?
Yes, you can be very good in Marvel rivals In the controller. While you will not have the precision of a mouse and a keyboard, Marvel Rivals is a handle of heroes, and it is about understanding the game and good goal. For this reason, avant -garde tend to be good options for controller players, especially Doctor Strange and Magneto. The Punisher is also excellent, since the AIM Assist in the controller really combines well with its main fire in the range.
Ultimately, unless you are planning to enter the three main ranges in Marvel rivalsYou will do it well in the controller. The heroes such as Cloak and Dagger and Jeff are good to start, since they do not need to point precisely, and will help you learn the ins and outs of the battle while playing.
What is the best controller to use for Marvel rivals?
The best controller to use in Marvel rivals It is the Razer Wolverine V3 Pro. It has six mapping buttons (two in the bumpers, four on the back), and uses the patented Razer PC mice technology for satisfactory inputs. There are also Hall effect tumbos, eliminating the risk of drifting stick. You can collect an Xbox or PlayStation version of this controller.