- King of the flesh Studio co -founders say that the mode of creation of the game has some design limitations for the sake of creative learning
- The head of study and co -founder Johnny Hopper says that the game is not an experience “totally free, in the style of Minecraft”
- Mike Green, co -founder and design director, says that players invested in creative learning can “adjust all the behaviors of almost everything”
According to Glowmade co -founders, King of the fleshThe mode of creation of creation will have some integrated limitations for the sake of creative learning.
In an interview with Techradar Gaming, head of study and co -founder Johnny Hopper and Mike Green, co -founder and design director, they played the manufacturer of dungeons of the game, explaining that players can create levels with the tools used to make the 100 of the game.
Green said the team was “inspired by Mario creator“By designing the way of creation of the game, but that there will be limitations for the sake of casual creatives so that the players know what they are doing.
“We know the language of MarioWe know what each of those things does without the need for a tutorial, “Green explained.” So we try to do the same because, obviously, with content made by the community, you want people to go: ‘Oh, that is a change, I know how a switch behaves’, and if someone took it, [they’ll] Be a little confused. So we have maintained those limitations, but then we have a complete underlying logical system. “
The developer continued, explaining that a casual creator can build a dungeon easily using the tools provided, but for the players invested in creative learning, they can “adjust all the behaviors of almost everything” and “go to the city with it.”
“You know, sometimes the best creativity comes from having limitations,” he said.
Hopper added that this limitation was a deliberate decision because the game is not a “totally free way, Minecraft-It “experience.
“It is a different question from a player, you know, if you give someone a blank canvas and you say: ‘Now go to make a level’, that is a lot, much more difficult than going, ‘Here is a room, and you can jump in it, and you can get from A B’, and that change, that is really an easier thing,” he said.
The head of study said the development team wanted to help players discover how the creation mode works from the beginning, because after creating the construction blocks for a dungeon, the game gives more context on how to improve it.
“Actually, one of the challenges of creating mode is not just to build one thing, is to build something that is fun, and try to communicate it in the language of the tools and visual language that we use to help players understand what it is to do something that is fun has been a really interesting challenge,” said Hopper.
King of the flesh It still does not have an official release date, but we know that the game will reach PC, PlayStation 5, Xbox Series X, Xbox Series S and Nintendo Switch.