- Latest Monster Hunter Wilds Patch has finally addressed the terrible PC performance
- Capcom has now solved the problem of shading compilation that would cause a high CPU load and unstable performance
- Players no longer need to manually eliminate their shading cache files to improve their performance
Monster Hunter Wilds‘The last patch has finally solved the problem of sharing compilation that has been causing horrible performance on the PC.
The patch is part of Title Update 2, which is now available to download, and addresses an error that has been affecting PC players and causing a high CPU load due to shadowy compilation.
“With the arrival of Title Update 2, we have solved an earlier problem where the compilation of shaders during the game caused a high load of CPU and unstable performance,” Capcom explained in an X / Twitter post.
The study also declared that after installing the update, players should find that the shadowy compilation will occur in the initial launch and “it will no longer happen during the game.”
The shadowy compilation should take time to complete, adds Capcom, but said that players should no longer need to manually eliminate their shading cache files to obtain a good performance in the future.
The performance of Monster Hunter Wilds has been difficult since it was first launched earlier this year/ Capcom launched an update last month, but the patch only led to more problems, which resulted in an influx of negative revisions on Steam.
At the time of writing, the game currently has an “overwhelmingly negative” score on the platform of more than 17,000 user reviews, with many users citing stuttering of the game, freezing and compilation of shadows and the performance problem now directly.
The title of Update 2 will not be the last important update for the role play game (RPG). To keep up, you can consult our Monster Hunter Wilds The coverage of the road map, which includes launch dates, confirmed downloadable content (DLC), future updates and more.