- Researchers at the University of Meta and Stanford have developed new glasses
- These specifications use holography to produce high quality images.
- Support rumors that finishing headphones can become thin glasses
The recently published research gives us an idea of its future XR plans, and apparently confirms that it wants to make XR ultra-slim glasses.
This is because Meta’s reality laboratories, together with Stanford University, published an article in the Nature photonics that shows a prototype that uses holography and AI to create a super thin mixed reality headphones design.
The optical battery is only 3 mm thick, already a difference from other mixed reality headphones to which we are accustomed, such as Quest 3 goal, this design does not place stereoscopic images to create a sensation of depth. Instead, it produces holograms that should be more realistic and more natural to see.
That means that it is not only thin, but also of high quality, an important combination.
Now there is still more work to do. The prototype shown in the image above does not seem to be a product of degree of consumption that is ready to reach store shelves.
In addition, it does not seem to happen what is called the visual test of Turing. This would be the point where it is impossible to distinguish between a hologram and an object from the real world, although that goal seems to be what reality and Stanford laboratories hope to achieve eventually.
Even with this technology it is still likely that years (maybe even a decade) to reach a device that you or I could leave and buy, the prototype design shows the desire to produce ultra-dino tech.
It gives credit to rumors that the next Meta VR headphones could be a pair of light glasses around a fifth as heavy as the 515g Meta Quest 3.
Since it is believed that these glasses are rumored that they will come in the coming years, they will probably avoid the experimental holography technology found in the Meta and Stanford report, but if Meta sought to cut the weight and lose weight the design even more in future iterations, the research it does now would be a first vital step.
I, for my part, I am increasingly excited to see what is cooking Xr Tech Meta.
It is Ray-Ban, and now Oakley, the glasses have shown the wild popularity that XR wearables can achieve if they find the optimal point of comfort, utility and price, with that first factor that seems to be the most vital.
The other recent goal research on virtual reality on the software side also highlights that a lighter headset would eliminate friction to keep people immersed for hours.
This could lead to more significant productivity applications, but also more immersive and expansive game experiences, and other cases of use that I am excited to see and try when the right time is.
For now, I am happy with my Quest 3 goal, but I cannot deny that now it looks a bit like a rock next to this 3 mm thick prototype design.