- Apple released its new Tahoe 26 macos with new games features
- The interpolation and denization of the metalfx frame will be available through Macos Tahoe
- Generates an additional frame between two input frames for better performance
Apple’s WWDC 2025 Keynote announced several improvements in Macs in Macos Tahoe 26, and impulse the game efforts of the Cupertino giant are certainly notable.
As highlighted in the key note (transmitted on YouTube), the new Apple metal graphics rendering API will introduce the interpolation of metalfx paintings and the Metalfx deceleration for Macos Tahoe 26, providing a Marcos Nvidia generation game experience similar to generation. The new dedicated game application will also present a superposition of games that reminds a lot of the updated overlap of Discord.
This comes at an ideal moment with games like Assassin’s Creed Shadows already available on the platform and pearl abyss’ Crimson desert on the horizon; If it is implemented well, the interpolation of paintings should bring a significant improvement to the graphic demand games, especially if the base table speeds are in a decent standard.
With metalfx denoisming and upcaling, ray tracking will become a stronger possibility for mac based on m, with better visual performance and quality than before. The superposition of the game seems to provide a more friendly user interface for the games, especially with the mini social center for rapid communication with friends.
All new features can bring Apple macOS to become a stronger game platform. They are still the first days, so Apple is likely to reveal closer to the launch of Tahoe 26 this fall, but it is a promising beginning.
ANALYSIS: Then, Apple, how about that game hand -hand computer?
The M3 and M4 macbooks are configured to improve the games once Tahoe 26 is available. While the performance of the games with those m -based chips is excellent as it is, the addition of the generation of frames and renewal technology is a significant improvement.
Apple m -based chips are efficient in power thanks to their arms -based architecture, and as I mentioned above, this would be perfect for an Apple Gaming hand computer. So, Apple, I suppose it’s not time for one? I pray, because despite the game library, which still needs more growth, I can easily see that a m -based hand computer is a power and eclipseing others.
In general, there are tons of leaks and rumors before Apple officially present surprises, so I did not expect to see a hand computer on WWDC 2025, but I still have my crossed fingers that we will see in the key note next year.
Thought of illusion? Probably, but I think Apple is missing easy victory, since the portable games market possibly flourishes more than ever at this time.