- Battlefield 6 will not have rays of rays, and there are no plans to add it in the future
- This was confirmed by the technical director of study at Ripple Effect
- He said the team “wanted to focus on performance” first
I have good news if you worry the performance of the next Battlefield 6 in PC or console. A developer has confirmed that the Soft Marco speeds are a focus and that the game will not have the ray tracking.
In a recent interview with Comicbook, the technical director of Ripple Effect Studio, Christian Buhl, said bluntly: “No, we will not have rays of rays when the game is launched and we do not have any plan in the near future.”
“We wanted to focus on performance,” he added, highlighting the need to make a game that runs without problems for those in “default configuration and predetermined users.”
“We just made the relatively early decision that we were not going to make rays,” he reiterated.
Ray layout is a representation technique that can simulate realistic light rays, improving the appearance of shadows, reflection and general lighting of a game. It often has a performance coast, however, exerting great pressure on the resources of the system that potentially causes box speed or stuttering falls.
The idea that Battlefield 6 It will not use technology is certainly promising. After all, in an online shooter he usually does not stop in the middle of an agitated match to soak up in the views.
Hopefully decisions like this allow everyone to have a perfect experience when Battlefield 6 It is launched on October 10, 2025 for PlayStation 5, Xbox Series X and Series S, and PC.