- Elden Ring Nighttreign Receive a mass balance patch today
- Coincides with the launch of free night expansion
- The new content provides even more difficult challenges
Elden Ring Nighttreign‘s Free night expansion has arrived, mocking the anxious night students with the possibility of even more difficult challenges.
The new content adds several modifiers to your expeditions. The head of the night is randomly selected, and will not know what it is until you enter the bosses room on the third day. In addition, the weapons you collect can have positive and harmful effects. Successful cleaning a deep night expedition will increase its level of depth, further raising the challenge and which allows to obtain even more attractive rewards.
It sounds horrible, but developer fromoftware is not reluctant to the probabilities of the night, at least a little. To that end, the Bandai Namco editor has published patch notes for the game that have left live next to the update of the night.
Here a handful of error corrections and general improvements are offered, as well as some adjustments to Everck’s sovereign fights. But the highlights are the various changes and the benefits made Nighttreign’s Playable Nightpherers, which should help soften some of the frustrations you can have with your favorite. As the main of the Duchess, I can tell you that I am quite happy with the changes here.
You can read the complete notes of the patch through the above link, but if you only want to look at NightFarer changes, I listed below.
Wylder
- Increased balance while throwing claw shot.
- Increased resistance damage inflicted by GLW Shot to block enemies.
Guardian
- Increased strength and skill when leveling up.
- The angle of passive capacity of steel protection increased.
- The rank of the wings of the ultimate art’s weapon portion increased.
- The attack power of the Alabarda Guard counters increased.
Duchess
- Increased skill to level at the level.
- The attack power of some dagger attacks increased.
- The second attack damage of two -handed dagger decreased.
- This change does not affect loaded attacks.
- The duration of the final art end increased.
Raider
- The ability of Greataxe and the Great Hammer to wobble enemies with attacks increased.
- The attack rank of retaliation ability increased.
Reveinant
- He adjusted the transparency of the convened spirits of the Revenant.
- Players can now go through the spirits of Revenant Helen and Frederick.
Recluse
- Increased the offensive attack spells of the magical cocktail.
- The time required to launch spells with magical cocktail decreased.
Executor
- Increased attack power while using the cursed sword.
- The attack power of the cursed sword weapon skill increased when the ability is in use and the blade is in its unleashed state.
- The attack power of some attacks increased, while the aspects of melting: the beast is active.
You may have noticed that there are no direct changes for the Ironeyeye Nightfarer, the gang’s distance specialist.
I suppose this is because it is already an incredibly powerful option in a multiplayer environment thanks to its relatively safe game style and its benefits of supporting support reinforcement. Every time I play with friends, we almost always have an Ironeyey in the team.
As a result, it is likely that Fromsoftware has not felt the need to administer any change at this stage.