- Latest Clair Oscur: Expedition 33 The update has added a battle retenting option so that players can quickly try a failed battle
- Patch 1.4.0 has implemented the generation of paintings and the low latency in compatible NVIDIA and Intel GPU
- More quality of life and error corrections have also been introduced
The developer Sandfall Interactive has launched a new Clair Oscur: Expedition 33 Update that adds a lot of quality of life improvements and, above all, an option of battle reteem.
“We are very excited to bring you the Battle Reintee option in this update, which has been one of our most requested quality of life!” The developer said in the patch notes of version 1.4.0.
Instead of demanding the players to load their safe after the defeat, this new feature will now appear in an emerging window, which allows them to quickly try the battle quickly.
In addition, the update has implemented the generation of paintings and the low latency in compatible NVIDIA and Intel GPU, for a softer game and a lower entry delay, but Sandfall is still working on adding AMD Fidelityfx Super Resolution (FSR).
“We are still exploring the support for FSR, but we need more time to work on it. They are attentive to obtain more updates on that in a future patch!” Sandfall said.
Between a large amount of errors, visual improvements and other changes in quality of life, players will now find that the PICTOS menu will clearly show the light cost of each ability for better battle planning.
Another orderly addition includes an automatic reproduction function for dialogues outside cutting scenes, which can be alternated in the configuration and during dialogues. You can check the complete patch notes below.
Clair Oscur: Expedition 33 – Version 1.4.0 Patch Notes
Performance and images
- IMPROVEMENTS DLSS AND XESS: GENERATION OF AGGREGADA PICTURES AND LOWING mode support for both DLSS and XESS (Compatible GPU only). Enjoy a softer game and a lower entry delay!
Quality of life improvements
- Battle Reintenting Notice: A new emerging window appears after the defeat, giving you the option to quickly return to battle.
- Lumina cost screen: The PICTOS menu now clearly shows the cost of lumina of each capacity for better planning.
- Autoplay dialogue: added an optional automatic function for out -of -scenes dialogues. You can alternate it in the configuration and during the dialogues.
- Separate volume sliders: Audio configuration now allows you to adjust the volume for the exploration and combat phases independently.
Accessibility
- Icons were added to Lune’s stains to improve readability and accessibility for color players.
Combat
- Lune’s “thermal transfer” ability will no longer grant an additional turn without complying with spots consumption requirements
- The characters will no longer gain immortality when the second opportunity that is combined with the blessing of healing and the protection of death are used
Maga
- The Rocher was corrected by holding an occasionally despised crystal after re -entering the cliffs of the stone wave
- Some players were corrected behind the monolith when loading a save
- Corrected game modifiers apply to a new SAVE game when enabled in other salvages
- Fixed landing as ski without the holiday, which leads to the loss of inputs
- The fog was corrected in the flying mansion that covered the screen and blocked the view on the steam deck
Achievements
- Fixed magazines that disappeared after loading a save file that was created at the exact moment to collect that magazine
- The following two trophies should now appear for you when you load your save if it was made for these errors:
- Fixed “expedition” and “trailbreaker” achievements do not unlock if the characters reach a level above 33 or 66 after a battle
- The achievements of ‘Connoisseur’ and ‘Follow the path’ that are not unlocked after collecting all the articles required in some saved files were corrected
Environmental Polish
- Several environmental errors, adjustments and visual polished at multiple levels for a more immersive experience.