Control Resonant’s game designer says that “this is not a soulslike”, but rather an “action-driven” sequel that relies heavily on melee and supernatural abilities: “The player is in charge.”



  • remedy says Resonant control It’s an action RPG but “not a soullike”
  • Chief game designer Sergey Mohov says: “The player is very much in charge and not [simply] reacting”
  • The game also leans more towards melee and supernatural abilities compared to the first game.

Remedy Entertainment has confirmed that Resonant control will lean towards melee action compared to the first game, but that’s “not a soul type.”

A new gameplay trailer for the Control The sequel debuted during last month’s Sony State of Play, showing protagonist Dylan Faden wielding all manner of weapons to defeat enemies in the supernaturally warped Manhattan.



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