- Crimson Desert is now playable on Intel Arc GPUs, apparently after Intel’s latest driver update
- Previously, the game would not launch on any Intel GPUs due to Pearl Abyss bypassing support.
- The visual glitches are evident, but a future official update from Pearl Abyss or Intel should fix them
Pearl abyss crimson desert has brought a joyful experience to a variety of gamers on PS5 and Xbox Series X consoles, including those with gaming PCs powered by Nvidia or AMD GPUs. The same couldn’t be said for Intel GPU users at launch, but the situation suddenly changed.
As reported by Wccftech, crimson desert can now be played on Intel Arc GPUs, thanks to the latest GPU driver, pointed out by several users on Reddit. They can now launch the game, which hasn’t been possible since launch, with an error message previously saying “graphics device is currently not supported.”
This all comes after Pearl Abyss urged Intel Arc GPU users to request a refund for the game through its FAQ page, leaving both users and Intel baffled by the decision to skip support.
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Well, thanks to backlash from Arc GPU and Intel users who expressed “great disappointment” at the lack of support, despite spanning the game’s seven-year development period, Pearl Abyss recently promised future updates to provide compatibility; However, the latter is not exactly what we are seeing at the moment.

Screenshots of Crimson Desert after the latest driver from r/IntelArc
While crimson desert is playable on Intel Arc GPU, it is still far from fully supported, as numerous screenshots (available above) show multiple visual glitches. Some of them look like something out of a book of nightmares, and the main character, Kliff, and other NPCs are missing parts of their faces or bodies.
This is to be expected, however, as this is not an end-game Pearl Abyss update and the Intel driver patch notes make no reference to this. Crimson desert. Once the Pearl Abyss and Intel updates arrive, visual and performance glitches should no longer be a concern.
Fortunately, the game being in a playable state is a step in the right direction, even if it was unintentional on Intel’s part, and hopefully we can get past the issue of full support for Arc GPUs sooner rather than later.
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