Cyberpunk 2077 runs at over 120fps at 4K in full path tracing using DLSS 4 and Frame Generation on Nvidia’s RTX 5080. Should we worry about optimizing game development?



  • Cyberpunk 2077 runs above 120fps at 4K in full path tracking on an RTX 5080
  • Performance was achieved using DLSS 4 and current frame generation
  • Multi-frame generation could increase frame rates even further

Nvidia’s reveal of the RTX 5000 series lineup came with the expected painful price tag for the flagship RTX 5090, but with DLSS 4 and Frame Generation, its little brother, the RTX 5080, looks set to be a powerhouse in demanding games. as Cyberpunk 2077.

Featured by Digital Foundry Cyberpunk 2077 Review On the RTX 5080, CD Projekt Red’s 2020 mega hit runs at over 120fps at 4K resolution with full path tracking enabled via DLSS 4 and Frame Generation. Digital Foundry had to extrapolate this figure, as the footage does not show an actual frame rate, but rather a progressive percentage increase of the base frame rate with two, three, and four generated frames inserted between each rendered frame.

While it remains to be seen whether this generational performance increase over the RTX 4080 is primarily due to the RTX 5080’s raw performance capabilities or DLSS 4’s new Multi Frame Generation feature, it is good news for series owners. RTX 5000 and 4000 with access to DLSS 4 and Frame Generation (despite the additional latency, even with the new Reflex 2 feature for lower latency), but it could mean problems for optimization for future PC ports.

(Image credit: Digital Foundry)

DLSS 4 and Frame Generation are great, but I’m really worried about optimization for future PC ports

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