- Housemarque’s CEO basically said Saro would not happen without Sony’s acquisition
- Saros probably has a large budget behind, which means that he could see and play wonderfully
- That is positive news for an exclusive PS5 and Saros game could be one to see closely
If the last years have had something to happen, the studies of games that have bought large editors have not been a walk through the park for them, with close closures and games. But Return The developer Housemarque is telling a different story.
In an interview with the Finnish publication Helsingin Sanomat, as marked by VGC, the developer’s CEO, Ilari Kuittinen, indicated that the next game of Housemarque Saros I would not have taken off if it had not been for PlayStation Studios acquiring the company.
While we don’t know how much is being put in the development of Saros – An action-adventure game based on the world’s lost colony in the planet’s carcose while under an ominous eclipse- Kuittinen suggested that it could be compared to the remedies Alan Wake 2that had an “estimated budget of development and marketing of around € 70 million”.
Kuittinen said that, as “he could not have made such investments”, discussing the challenges for a small developer when wondering how long the company would survive in the world of games.
“We had the feeling that it was better to try to enter a great family than stay independent over the next few years,” Kuittinen said. “We thought we had to make the deal now.”
A positive wind of change?

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After the closure of Sony Neon Koi and Firewalk Studios developers in 2024, and Microsoft’s closure from Arkane Austin, Tango Gameworks, Alpha Dog Games and Roundhouse Games in the same year, has been a difficult path for developers who have been acquired by games giants.
Then, Kuittinen’s words are refreshingly positive. And given as Saros It seems to be a more ambitious title than ReturnWith actors like Rahul Kohli from Midnight mass Fame, and it is likely to be a game that drips in the visual effects that the PS5 really pushes and potentially the PS5 Pro, is a good sign that the developer feels supported by his Lord Overfactation of PlayStation.
Likewise, the recent news of Fable 4 Delaying until next year is, I hope, a sign that Microsoft is also willing to provide the funds to developers to really polish their games and make sure they have the best opportunity to have a serious impact on a world of games dominated by players such as Fortnite and Obligations.
I am crossing the fingers that all this is a positive indication that there is still space for large -budget games that can explore interesting configurations and mechanics without the need for an existing franchise or basically GTA 6.