- Ubisoft’s Assassin’s Creed Shadows It seems softly on the steam cover and the allied of Asus Rog
- Both devices with adjusted graphics configurations keep 30 fps almost stable
- The generation of Marcos in Allied Asus Rog seems to work better in Rog’s ally than on the steam platform
The long -awaited Ubisoft entry Assassin’s Creed The franchise is almost here, with Assassin’s Creed Shadows Launch on PS5, Xbox Series X | S and PC on March 20, and although it is a very demanding game even in high -end PC hardware, its performance stability in portable game devices shines.
Based on several reference videos, Assassin’s Creed Shadows He fixes them to maintain a stable of 30 fps (tables per second) in low and medium prejustments through the vapor cover of the valve and the allied Asus Rog respectively. This was notable in the vapor cover tests of Santiago Santiago (a reputation tester to compare with multiple GPU) on YouTube, with ‘RT everywhere’ enabled (the ray tracking mode of the game of the game), the frame frame is based on a maximum of 30 to 32 fps to a resolution of 1280×800 and a dynamic Taa of 19% to a maximum of a maximum of 19% to 56%.
With the ray layout established in ‘Escondite only’, there are evident similar performance results, with dynamic Taa between 30% and 75%. For a steam deck, those are impressive results. However, the only inconvenience is to allow the generation of tables on the hand of the valve only pushes the box speed of up to 40 fps, but increases the input delay significantly.
Fortunately, things are going a little different from the ally of Asus Rog: Intel’s Xess 2.0 can be used in another hardware in addition to the tastes of MSI Claw 8 AI+, and works very well in the hand of Asus. It is worth noting that Shadows of ca Does not connect pictures generation technology with specific climbers, so it is possible to use Xess 2.0 while using AMD frame generation.
With the performance mode of Xess 2.0 enabled in 1080p 30W TDP in the allied Asus Rog, Darkness Again, it remains stable at 30 fps with some sauces at 29 fps (evident in Deckwizard on YouTube). By enabling the generation of frame in the prejustment of average graphics at 720p and with the performance mode FSR 3.1, the allied asus Rog can be achieved (through Notegameeaddict on YouTube) 60 fps.

Attend
Perhaps the delays indicate the Ubisoft approach in optimization
It is clear that Ubisoft’s Assassin’s Creed Shadows certainly it’s not The best performance: the new Ubisoft title supposedly struggles to win more than 60 fps in 4K maximum configurations with low -ray tracking (RT Hideaut only) in an RTX 5090 as reported by Dsogaming. However, the configuration of slightly lower graphics or the use of DLSS 4 should help with the improvements (which sounds absurd for an RTX 5090 does not melt me).
In the weakest hardware, the game’s performance is good, particularly while using scale technology or frame generation, and although I do not like the dependence of this of game developers, Darkness It seems to use this well. Compared to the unacceptable performance of other great AAA launches on PC, this stands out for good reasons, especially because you can play on hand computers.
This is a title that has been delayed multiple Times – and I’M Willing to Believe That Thue Dears Played A Big Part In Refining Any Major Issues, Such As Performance. If the delays are what is needed with PC game developers to ensure that we get well optimized games, I will take any day of the week, but given the trend of bad PC ports, I doubt that it happens.