- Patch notes for Monster Hunter Wilds 1.021 update have been launched
- The main update adds final content of the game, high -difficult missions, 9 -star monsters, weapons changes and more
- The game director, Yuya Tokuda, also apologized for the low performance of the game and said that additional improvements are on their way
Capcom has dropped the patch notes for Monster Hunter Wilds‘ Major 1.021 update, along with a message from the game director that responds to concerns about game performance.
Title 1,021 arrives tomorrow, August 13 / August 12 at 7.30 pm PT / 03:30 PM BST and, as confirmed by the patch notes, will be approximately 3GB on PS5, 2 GB in the Xbox X and Xbox Series S series, and 2GB in Steam, but 6 GB with a high resolution texture package installed.
As the Capcom announced previously, the The expansion of the content of the final game originally planned as part of the title 3 update has been presented and will arrive with 1,021, which will include new high performance missions and the appearance of 9 -star monsters in the field at HR 100 or more.
These 9 -star monsters include: King Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
In addition, the regular and temperate versions of King Dau and Nu Udra will now appear in the injured hole at HR 100 or more, the appearance rate of HR 100 monsters have been adjusted, while the appearance rate of standard monsters has increased slightly.
Together with the most prominent features, adjustments for several weapons have been added. Initially, Capcom planned to adjust five types of weapons in this patch, but decided to expand the scope of 11 types of total weapons.
These changes will apply to Lance tastes, Insect Glaive, Sword and Shield, and Charge Blade, which has had raw damage for multiple blow attacks while in polished power axis mode.
A new brilliant stone evaluation element has also been added as a reward for missions with 9 -star monsters and can be transformed into a randomly assigned skills.
With the imminent arrival of seeing. 1,021, the director of #MHwilds Yuya Tokuda is here to share her last message with the community, including: 🟢 Endex Expanded 9 ★ Monsters and Talismans🟢 Balance of weapons and optimization of Qol🟢 +More! 👉 pic.twitter.com/9c9O79G8E7August 12, 2025
Update 1.021 follows the title of update 2, which addressed the problem of shadowing compilation that had caused low performance on the PC since the game launch.
Despite this, the game is still with a score “mostly negative” in Steam, which is marginally better than its “over negative” previous score.
Monster Hunter Wilds The director Yuya Tokuda has now delivered a message to the community together with the patch notes, apologizing for the current state of the game and at the same time promises that the solutions are on their way.
“Thank you very much for playing Monster Hunter Wilds. And a great thanks also to all the hunters who have been sharing their comments and requests from the games, “said Tokuda.” The entire development team is carefully reviewing their comments and working hard to implement improvements and adjustments.
“We apologize for the time that some improvements can take, but we are committed to offering a more pleasant and satisfactory game experience, so we really appreciate your patience.”
Capcom said that it is aware of many errors corrections, including a problem in which the game can be blocked when a player gesture hits another player at the same time that there has been a specific type of communication error and plans to address it in the next patch
It also plans to introduce additional optimization corrections in the future to improve stability, particularly on the PC, including the reduction of the CPU load in the update of titles 4 at the end of this year.
You can read the complete notes of the patch here.
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