- morbid metal Developer Felix Schade has spoken about the inspirations behind his game’s art direction.
- I originally intended to make an origami-themed game, but it veered towards science fiction.
- He was also very encouraged by Brilliant memory: infinite
morbid metal Developer Felix Schade talked about the art direction of the recently released action game and revealed one of his biggest inspirations.
Schade developed morbid metal Over the course of nine years, he initially worked from his bedroom and posted clips of his early efforts online. The resulting avalanche of attention on social media eventually caught the attention of gaming giant Ubisoft, and the company agreed to publish its title. This gave him the funds to create a game studio that now has 11 people.
The game was recently released in early access and is available through Steam, with very positive reception from players so far. In addition to a unique shapeshifting mechanic, it stands out thanks to its brave sci-fi art direction that almost looks like a cross between war frame and the shadow warrior series.
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morbid metal However, it wasn’t always this way and, in an interview with TechRadar Gaming, Schade revealed how his art direction has evolved over his long development time. He said his original vision for the game was something origami-themed, “where you can fold your sheet of paper into different origami figures, each with their own unique abilities” in a bright, colorful world.
“At first, I was just trying to figure out what I could do on my own. This origami setup worked, but I didn’t really feel like myself,” she added. The big change of direction came when he started working at morbid metal full time in 2020: “When I really got more serious about it, it was very important to me that [the game] “It was something I was completely passionate about.”
From a setting and visual perspective, it had to be something that really resonated with me personally,” he continued. “Otherwise, I don’t think I’d have the perseverance to do this for nine years!”
He also highlighted one indie game in particular that was a huge source of encouragement. “At that time, there was a game called Brilliant memory: infinitealso made by a solo developer,” he recalled.
“The game really gave me a lot of inspiration and confidence that a very small or solo development team can make something visually stunning. He showed it and I was like, ‘Okay, I can do this too.'”
When asked why he was drawn to the direction he had chosen, Schade simply said, “I love it. It’s just great.”
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