Morbid Metal Developer Explains Why He Ditched Origami Art Direction in Favor of Grit Sci-Fi: “It Worked, But It Didn’t Really Feel Like Me”



  • morbid metal Developer Felix Schade has spoken about the inspirations behind his game’s art direction.
  • I originally intended to make an origami-themed game, but it veered towards science fiction.
  • He was also very encouraged by Brilliant memory: infinite

morbid metal Developer Felix Schade talked about the art direction of the recently released action game and revealed one of his biggest inspirations.

Schade developed morbid metal Over the course of nine years, he initially worked from his bedroom and posted clips of his early efforts online. The resulting avalanche of attention on social media eventually caught the attention of gaming giant Ubisoft, and the company agreed to publish its title. This gave him the funds to create a game studio that now has 11 people.



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