Nvidia announces DLSS 4.5 at CES, but will it be enough to silence the “fake frame” haters?



  • Nvidia has announced its new DLSS 4.5 enhancement technology at CES 2026
  • The update is free for RTX 5000 GPU owners
  • Other announcements included improvements to GeForce Now and new G-Sync Pulsar gaming monitors.

(Image credit: future)

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We are at CES 2026 and, as expected, it is another big event for Nvidia. Team Green had an astonishingly good year in 2025 and is now considered the most valuable company in the world (worth a mind-blowing $4.5 trillion). It’s no surprise, then, that Nvidia has a lot to show at this year’s CES.

At the forefront of the presentation was the reveal of an update to Nvidia’s DLSS upscaling technology for PC gamers, but don’t get too excited; DLSS 5 is not here yet, but DLSS 4.5 is. It is an iterative update, offering a second-generation transformer model (which was originally introduced with DLSS 4) and general improvements to ghosting, pixel sampling, and temporal stability.

Most interesting is a boost to the Multi Frame Generation (MFG) feature, which takes the maximum mode from 4x frame-gen to 6x – a significant jump, although my current experiences with 4x mode on an RTX 5060 and 5070 have been spotty (I’ve stuck to the original 2x mode in most games). That said, if the new Transformer model makes 4x mode more stable, it could be a big step forward for DLSS. The new and improved MFG will be able to intelligently target a frame rate that matches your monitor’s refresh rate, further optimizing performance.

Slides from the Nvidia CES 2026 presentation.

DLSS 4.5 will reportedly offer major improvements to frame generation; I just hope it’s visually stable. (Image credit: Nvidia)

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