- The 32 -bit Nvidia Physx support is not present at the RTX 5000 series GPUs
- This will affect a series of older titles that use the physical API for images and effects of improved particles
- It adds to the multitude of problems that GPU users of the RTX 5000 series are currently facing
The launch of the RTX 5000 series has arrived with a lot of problems and controversies that Nvidia is trying to direct, one of them is the elimination of a great feature between the Nvidia games games that has left many frustrated, but it may not be as bad as it seems.
As highlighted by Tom Hardware, Nvidia silently eliminated the 32 -bit support for one of its patented technologies, Physx, at the RTX 5000 series GPUs, a feature that was used in many older titles, including The Witcher 3: Wild Hunting, Metro: Exodusand Borderlands 2, All of which took advantage of the API for an improved physics in the game (such as rag physics and the fabric that is seen in the video Evgaonthetube below) and the visual effects on the game (particularly the effects of particles). Using the tool saved in developers a long time in coding, which allows complex physics to be more easily implemented.
Well, the new Blackwell GPU owners of Team Green no longer have this luxury: some players are forced to enslave an older second GPU simultaneously.
It looks like a frustrating movement for fans, but the recent Nvidia approach in RTX and AI is probably why Physx is staying behind. It is also worth noting that modern games no longer use Physx, which means that only the oldest titles (those more than five years) will see a worse performance in the RTX 5000 series GPUs, although I have to say that it is really not such a big problem, since Physx can simply turn off.
Attend
Do not scare, this will not make the oldest games impossible to play … but you should probably preserve your oldest GPU
Now, before Reddit hunted me to say this, I am in No To say the omission of Physx is something that must defend or praise, in fact, I think this is another reason why it must be kept away from the GPUs of the RTX 5000 series until their problems are solved.
The ability to play older games with a certain configuration of enabled graphics in a badly Batman: Arkham CityAnd I hope that complaints encourage Nvidia to consider attention to the oldest games.
It is also a very valid argument that potentially paying more than $ 2,000 (in the case of inflated prices of RTX 5090 for third -party cards) and losing a feature that improves the visual quality of the oldest titles is absurd. What I can say is that the removal of the 32 -bit Physx support in the new Blackwell GPU is not the height of Team Green’s problems from now on and does not mean that you cannot play classic titles, however, you will need to disable Physx in the games that admit it to avoid significant falls of paintings.
Since the majority of AAA titles today are moving away from the use of Physx, I dare to say their omission (at least 32 support bits, since 64 bits is still functional) is something reasonable: the approach in RTX and AI and ways to bring different technologies to improve new games are clear, it only hurts players like me that I love to play classic games.
If you still have an older GPU RTX and you are a classic video game enthusiast, I advise you to preserve it, with more advanced technologies, the probability that NVIDIA eliminates support for other ancient features under the umbrella of Nvidia Gameworks is high. Honestly, I think that the RTX 4000 series is still its best option (while some cards are still available), because it trusts me, you do not want to deal with the litany of the problems faced by the RTX 5000 series users …