Nvidia withdrawing Physx for her GPU RTX 5000 has enraged some players, but I don’t think it’s a complete decisive factor



  • The 32 -bit Nvidia Physx support is not present at the RTX 5000 series GPUs
  • This will affect a series of older titles that use the physical API for images and effects of improved particles
  • It adds to the multitude of problems that GPU users of the RTX 5000 series are currently facing

The launch of the RTX 5000 series has arrived with a lot of problems and controversies that Nvidia is trying to direct, one of them is the elimination of a great feature between the Nvidia games games that has left many frustrated, but it may not be as bad as it seems.

As highlighted by Tom Hardware, Nvidia silently eliminated the 32 -bit support for one of its patented technologies, Physx, at the RTX 5000 series GPUs, a feature that was used in many older titles, including The Witcher 3: Wild Hunting, Metro: Exodusand Borderlands 2, All of which took advantage of the API for an improved physics in the game (such as rag physics and the fabric that is seen in the video Evgaonthetube below) and the visual effects on the game (particularly the effects of particles). Using the tool saved in developers a long time in coding, which allows complex physics to be more easily implemented.

Leave a Comment

Your email address will not be published. Required fields are marked *