Sam Altman’s World Network and Razer want to defeat the problem of the Bot of the Games



The Sam Altman Blockchain project, World Network, is associated with the Razer Games Hardware firm in a set of features designed to eliminate video game bots.

“Razer ID Verified by ID World” is a single login mechanism that will verify the real human players of the Bots. It is built on Razer ID, the existing login service of Razer, and will help ensure that there is “a real person behind each Razer ID account”, according to a statement shared by Razer and World.

The collaboration between the two companies occurs when the artificial intelligence (AI) tools are filtering in every corner of life online, even within the video games, which have been plagued by “bots” of non -humans since long before the emergence of Altman’s chatpt.

According to a study by Echelon Insights that World shared with Coindesk, approximately 59% of the players said they were regularly with unauthorized third -party bots in their games. In addition to raising a general discomfort to players, Bot accounts often have tactical advantages over real players, which can ruin the competitiveness of some multiplayer games.

“Game developers now have a tool to build dynamic spaces where real players, no bots, dominate the digital panorama,” World said in their statement.

Razer’s integration with World Network is based on the existing blockchain -based identity solution, which uses iris scan to differentiate real humans from online robots.

The new feature will first be integrated into “Tokyo Beast”, a game based on blockchain established in a version of Tokyo based on 100 years in the future. It is an adequate match: the main premise of the game involves humans who coexist with autonomous androids.

When users log in to Tokyo Beast, they will be asked to log in to the use of a world author’s razer, ensuring that they can only play in line with real human players..

“As AI continues to restructure the world of games, we want to empower players and game developers with the tools they need to navigate this transformation safely and confidently,” said Wei-Pin Choo, corporate director of Razer. “By associating with World, we make sure that real players are the heart of each experience, keeping the games righteous, immersive and designed for humans.”

Read more: Sam Altman’s World Network presents a new chat function to connect real humans



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