The developers of Resident Evil Survival Unit wanted the mobile game to be “objectively terrifying,” so they monitored the brain waves of the game’s testers.



  • Resident Evil Survival Unit The JOYCITY study monitored the brain waves of game testers to make the game “objectively terrifying.”
  • Business leader Jun Seung Park said the team “obtained significant results that helped us adjust fear levels and immersion.”
  • The team also referenced the main series to “capture the same unique feel on mobile devices.”

South Korean studio JOYCITY, the developers behind Resident Evil Survival Unitapparently monitored the brain waves of the game testers to make sure the game was scary enough.

That’s according to JOYCITY business leader Jun Seung Park, who told This Is Game (automatically translated by Automaton) that the developers wanted to make sure the mobile game was “objectively terrifying” for players.



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