- The main architect of PS5 Mark Cerny has confirmed that an important update for PS5 Pro will be launched in 2026
- Sony will implement an advanced graphics scale algorithm for PS5 Pro as part of Project Amethyst in collaboration with AMD
- Cerny said this update is “a delivery replacement for the current PSSR” that will improve PS5 Pro performance
Sony will launch an important update for PlayStation 5 Pro in 2026, which is expected to improve performance significantly.
That is according to the main architect of PS5 Mark Cerny, who told Tom’s Guide that the company will implement an advanced graphics algorithm for the PS5 Pro as part of its Amythyst Project Project Ante.
Cerny called this update “A delivery replacement for the current PSSR” (PlayStation Spectral Super Resolution), which will offer a better performance than reduction technology and will be easy for games developers accommodate when it is launched next year.
He also said that the update should have taken years, but when collaborating with AMD, Sony has been able to develop the advanced displacement algorithm quick enough for a 2026 launch.
“This is not for patented technology,” Cerny said. “This is really trying to advance in the industry. Obviously we want to use these technologies in our consoles, but these technologies are available to any of AMD’s customers freely.”
Cerny also explained that this new version is not weaker than AMD FSR 4, which both companies aim to offer a PS5 Pro version.
“It’s not a cut [version] of algorithm, “he explained.” It is the full version of the super resolution that we will launch in PS5 Pro “.
The console architect then discussed the Sony association with AMD, saying that they are now collaborating more closely than when designing the PS5 and PS5 Pro.
Both companies are also learning with each other, and Cerny mentioned that Sony helped AMD to integrate more demanding and graphically complex scenes in their research, while AMD pushed Sony to create a dedicated quality guarantee team aimed at investigating each new iteration of an improvement algorithm.
“Mark makes us a better company,” said Jack Huynh, Senior Vice President of AMD and general manager of the computer and graphics group. “We push each other.”
Project Amethyst was announced in December 2024 with the aim of developing automatic learning technology on several devices and creating “in parallel, a high quality CNN set for game graphics” will help graphic capacity.
“With Amethyst, we started on another long trip and we are combining our experience with two goals in mind,” said Mark Cerny at that time.