- Mario de Mario Kart Version 1.2.0 is here
- Add a new way of tracking progress in Roam Free
- It is also NPC opponents and the boomerang element
The latest exclusive nintendo switch 2 Mario de Mario Kart It’s here, and it’s great.
Update 1.2.0 is now available and there is much to get excited. First, the complexes will surely appreciate the new way of knowing when all the collectibles in free Roam mode have accumulated.
Now, when you have collected all the switches P,? Panels, or peach medallions, the color of the numbers on the screen will change to denote that there is none. This should make it much easier to track what you need to collect for 100%completion.
The Nerfs also update the Boomerang element, reducing its reference capabilities, which should be a relief if you have hit it repeatedly during races like me. The opponents of non -playable characters (NPC) have also become a little weaker outside the battle mode, which hopefully will make the races a bit more manageable.
Other big changes include the ability to select a rule of elements of ‘only fungi’ in vs races, or see the repetitions of the ghost data of the counterreloj of the unloaded counterreloj.
The update also includes a lot of solutions, addressing problems in online modes and for a single player.
You can see the complete notes of the patch, such as those thrown by Nintendo, then:
- In the “VS” Player “race,” added “no com to the rules com.
- In the “VS” Player “and” Multiplayer “race, he added” fungi “to the rules of the elements.
- You can now choose “see repetition” after downloading ghost data in “Time Trials”.
- You can now choose who to see when it shows “Knockout Tour” and “Balloon Battle” in “Play online”, “Wireless game” and “Lan Play”.
- Now you can see the waiting time until the next race or battle begins in “Play online”, “Wireless game” and “Lan Play”.
- When running in “multipoyer” and “online game” is used, the game will now remember the position and size of the camera cursor until the player closes the game.
- If you change the number of people who play, the position and size of the cursor will return to their original configuration.
- On the “Roam Free” map, when all P,? Peach panels and medallions, the colors of the various numbers will now change.
- Fact that weakened in everything that is not “battle.”
- He made the weakest Boomerang back.
- It decreased the probability of obtaining a triple fungus in the low position, provided that the rules of the elements in a race are more than “frantic.”
- Did you change it for the order to get? The block is higher than in the past, every time the rules of the elements in a race are another thing than “frantic”.
- He did so to have a rotating animation of the wheel if the player presses button A (acceleration) too early at the beginning of a race while driving.
- The player will not lose speed even when turning the wheels.
- Increased the frequency of LAP type courses that appear in the selection when choosing the next course in “Vs Race” and wireless races.
Solved problems:
- A problem was solved in which rate fluctuations were sometimes incorrectly shown in wireless races.
- A problem was solved in which the vehicle would remain floating in the air when jumping from a half pipe.
- A problem was solved in which, when a player is blocked while sliding and using Bullet Bill, they leave the course.
- A problem was solved in which, if a player leaves a rebound in the place where he was riding the wall, the driver’s position would not return to what he was before.
- A problem was solved in which the element that was shown in the element slot would become something else when using it.
- A problem was solved in which in the “online play”, the player was not launched even when climbing a board panel.
- A problem was solved in which the points in a team race in “wireless game” would be shown incorrectly.
- A problem was solved in which the controls were sometimes inoperable on the menu screen after the player retired in “Balloon Battle” in “Wireless play”.
- A problem was solved in which a peach medallion sometimes disappeared by going back in “Roam Libre”.
- A problem was solved in which the controls were sometimes inoperable when the player pointed to the cursor in his own character or course and pressed on the “Roam Free” map.
- A problem was solved in which sometimes the controls were inoperable when the player left a mission in “free Roam” just before entering a pipe.
- A problem was solved in which the player would slide through a drifting ice around “Sky-High Sunday”.
- A problem was solved in which the player would be trapped outside a handrail on the left and right sides just after the start of the “aircraft strength”.
- A problem was solved in which the player would be trapped in the fence and could not advance in “Bowser’s Castle”.
- A problem was solved in which, when the player used a gunshot in “Bowser’s Castle”, they could not slide and fell into the abyss.
- A problem was solved in which the player would leave the course when wearing a mega fungus in the last shift of “Whistlastop Summit”.
- A problem was solved in which the player could not leave the place where he fell from a railroad when the “smart address” is in “Whistlestop Summit”.
- A problem was solved in which the player would slide on the ground on a ramp near the goal in “Choco Mountain”.
- A problem was solved in which the player would be trapped in a block when using a bullet bill on the road that enters “Choco Mountain”.
- A problem was solved in which the player would be trapped in a wooden table placed on the road by throwing a green shell on the road between “DK Spaceport” and “Whistletop Summit”.
- A problem was solved in which the last place would sometimes be incorrect in the wireless races of “Dino Dino Jungle”.
- A problem was solved in which the player would be trapped in the back of a sheet when he used a bullet bill in “acorn heights.”
- A problem was solved in which the player could not slide through a vase that is placed on the road on “Shy Guy Bazaar”, using a boo.
- A problem was solved in which the player would slide through the roof in “dried bone burnout.”
- A problem was solved in which the player sometimes hit a fence when he threw a red peel in the first shift in “Moo Moo Meadows”.
- A problem was solved in which a part of the effects that take place for the bridge that is transformed when heading towards “Rainbow Road” was not shown.
- A problem was solved in which the player would slide on the ground on the road between “Starview Peak” and “Sky High Sunday”.
- A problem was solved in which some of the articles boxes would not have appeared in “Wario Shipyard”.
- A problem was solved in which the player would slide through the bottom of a rock near the goal of “Wario Shipyard”.
- A problem was solved in which the player would leave the course when he used a mega fungus in a turn inside the “Wario stadium.”
- A problem was solved in which the player is caught in a tree in the middle of a shortcut if he has “intelligent direction” when he goes from “Starview Peak” a “Dandelion Deeps” in “Ice Rally” of “Knockout Tour”.
- Several other problems have been addressed to improve the game experience.
Mario de Mario Kart It is now available for Nintendo Switch 2. It is offered separately as a physical version or digital download, or as part of a package with the console.