- The soft NVIDIA movement replicates the AMD fluid movement frames, a version based on the cadres generation controller
- This will allow you to activate the generation of paintings in games that have no native support
- The feature only works in the DX11 and DX12 games from now
Nvidia is shooting in all cylinders of this generation, with the RTX 5000 alignment at the forefront of the GPU department, and now, Team Green seems to replicate the AMD fluid movement frames not only for its new GPU, but also the series RTX 4000.
Outstanding by Videocardz, the new Nvidia soft movement technology (currently exclusive to the RTX 5000 GPU alignment) will reach the RTX 4000 series GPUs in a future update; This will act in a similar way to the fluid movement frames of your AMD rival, which will allow the framework for the generation will be used in any DX11 or DX12 game through the driver’s configuration, unlike how the DLSS and technology of the technology of Generation of NVIDIA cadres must currently be implemented at the developer level.
‘GeForce Evangelist’ (a promoter of Nvidia) Jacob Freeman, hinted even more than, although the new feature will act similarly to the generation of paintings (now generation of multiple frames for the RTX 5000 series), it will not approach in terms of image quality and entry of the latent condition. Despite this, Smooth Motion will remain very beneficial for the oldest games that do not have access to the generation of frames and it is unlikely to have some native support added by the developers.
While it has been shown that DLSS 4 provides a significant leap in the quality and stability of the image when using the performance mode in the games (and is now available for all RTX users), this is another addition that will help the Players in cases of poor PC optimization. .
Perhaps this could finally be a gateway for users of the RTX 3000 and 2000 series to use the generation of pictures …
Now, when observing the AMD fluid movement frames, it is already widely available for the RADEON RX 6000 and 7000 series, including a range of laptop mobile GPUs and even APUS on PC of portable games. It works by inserting a frame generated by AI between two rendered frames, since a controller based solution to increase the smoothness of the game and the increased frame speeds, as well as how the existing DLSS inflation solutions of NVIDIA. The soft Nvidia movement promises the same, and will even work in games that do not admit DLSS.
Not long ago, the Vice President of Deep Learning Research of Nvidia Bryan Catanzaro hinted at the possibilities that the generation of frames reach the GPUs of the RTX 3000 series: the matter is supposedly reduced to the optimization of technology and the promise of Being able to get the best of the previous hardware was clear, so could the soft movement be the beginning of that?
We already have confirmation that Team Green’s reflex function will be exclusive to the RTX 5000 series GPUs, but will eventually be implemented in older GPUs, so perhaps the same could happen here. It may not be as effective as the native generation of paintings (or generation of multiple frames) in the games, but gives many players a solution for games that may need a better performance on the PC.
Anyway, it is good to see that Nvidia is not blocking certain characteristics in the RTX 5000 series when they can reasonably be used in older GPUs, and a long time can continue. After all, having an RTX 5090 in your hands is not exactly easy at this time …