- Nvidia could soon launch an APU of the portable game computer, according to rumors
- Is scheduled to free yourself in the fourth quarter 2025 or the fourth quarter 2026
- It could be an opportunity for Nvidia to use your hardware for a pc of hand games
AMD and Intel continuously compete with each other within the SOC market for laptops and PC for hand games, and one of its fierce rivals seems ready to join the party.
According to a good reputation filter, Moore’s law is dead, Nvidia has a new game laptop processor scheduled for its launch between the fourth quarter of 2025 and the first quarter of 2026. This would be similar to Ryzen Strix Halo Apus of AMD, with an IGPU as the driving force for the performance of the games. It is also expected to have a TDP (energy consumption) between 80 and 120 W.
It is better to take leaks and rumors as such with a grain of salt; The recent Nvidia approach in AI suggests that the games would be a last moment idea, so a game laptop socity would be a surprise, to say the least. However, if this is legitimate, it can be a starting point for Nvidia Socs that reach PC for hand games.
As is, the Nintendo Switch 2 is the only portable game device in this generation that will have access to the Team Green DLSS scale method, using the Tegra T239 processor, and it is worth noting that DLSS is a significant advantage that Switch 2 remains on the current Gaming Handheld PCs.
We have seen Intel and AMD portable processors used on hand computers, especially the Core Ultra 7 258v of the first in the CLAW 8 AI+MSI. Essentially, the same could be applied to the Rumored Nvidia’s and could be a great challenge for its competitors by providing great games performance.
ANALYSIS: A high -level NVIDIA SOC would assault the hand games market
Although the NVIDIA Tegra T239 processor will be used in Switch 2, with DLSS also available, I yearn for a NVIDIA mobile processor of a higher level, and this seems to be.
The players who use the tastes of an Asus Rog Ally X or MSI Claw 8 AI+, only have access to FSR 3 and Xess, respectively. I am not saying that these expansion methods are lasted, but they would have difficulty competing against DLSS (at least DLSS 3), as they do at the end of the desktop GPU.
It may not be the same with hand computers, but DLSS on PCs for desktop games has been the game change tool for a while, providing a performance without problems by reducing a lower internal resolution. I admit that I am not a fan of games developers that depends on technology for constant performance in games (because they are very badly optimized), but it is difficult to deny the benefits of DLSS.
If this were available for hand computers, I could easily see it by eclipseing the efforts of Team Red and Team Blue, especially on a smaller screen. Hopefully this alleged SOC not only goes to the laptops of the games …