The study behind Clair Oscur: Expedition 33 has announced a collaboration of digital jewels, but I would only want to be available in the game



  • Sandfall Interactive has announced a collaboration of jewelry to create a digital collection inspired by Clair Oscur: Expedition 33
  • The collection was designed by British artist Hannah Martin and is inspired by the characters of Clair OscurGustave, Lune, Sciel, Maelle and verse
  • Sandfall took Martin’s designs and modeled them in Unreal Engine 5

Kepler Interactive and Sandfall Interactive have announced a new collaboration with British jewelry designer Hannah Martin to create a collection of conceptual digital pieces inspired by Clair Oscur: Expedition 33.

Inspired by the era of beauty Belle Époque of French and European history and bold brutalism, these digital designs were inspired by the main characters of Clair OscurGustave, Lune, Sciel, Maelle and verse, and made with gold of gold and black obsidian to Jet to reflect the interpretation of Martin of the aesthetics of Expedition 33.

Sandfall Interactive developers took Martin’s designs and intricately modeled in Unreal Engine 5 to create a series of images in the engine “that completely combine digital and physical worlds together with incredibly bold art.” You can see them below.

Clair Oscur: Expedition 33 x Hannah Martin Collaboration

(Image credit: Sandfall Interactive / Hannah Martin)

These are only digital conceptual designs, but I would love that the jewelry collection is available in the game as downloadable content (DLC).

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