- CD Projakt Red has shared a new technology demonstration for The brightness 4 In the state of unreal 2025 showcase
- The demonstration revealed new film and game images, which offered a first glance to the Kovir region and the protagonist Ciri
- Captured game images are executed at the PS5 base at 60 fps with ray tracking
Updated on June 3, 2025
CD Projakt Red has clarified in a statement to VGC that the images shown today were a technological demonstration established in The brightness 4 world, and no The brightness 4 game, suggesting that what we saw will not be connected to the narrative.
“This is a technological demonstration and a first look at the avant -garde technology that works The brightness 4 – But not The brightness 4 In itself, “said a spokesman.
“Shows the powerful base that we are building in close collaboration with the epic games to boost the design of the open world beyond what never before and the main systems and characteristics that we are developing using Unreal Engine 5.
“We are very proud of this early mile The brightness“
Original story:
CD Projakt Red has shared a new look at The brightness 4 with an impressive technological demonstration.
During the State of Unreal 2025 today, they treated us with a technical demonstration that offered an early vision of the characteristics of Unreal Engine 5.6 that will be in The brightness 4.
At the beginning of the live broadcast, we saw a brief cinemato from a group of men attacked by a monster, before the footage passes without problems to the game. Then we see Ciri, the witch holding the game and playable protagonist, emerging from a cave to a cliff after investigating the attack and showing the region never seen before Kovir.
According to CD Projakt Red, the playability shown is executed at the PS5 to 60 fps base, with enabled rays tracking, and looks incredible.
Like Geralt de Rivia, Ciri also has his own horsemate named Kelpie, and you can see both riding the mountains and dense Kovir forests to the port city of Valdrest.
Attend
The city is full of NPC crowds, some of which will react to certain instances created by the player, thanks to the Metahuman technology of Unreal Engine with an escalation of massive crowds of AI.
For example, when Ciri calls a man who carries apples, he starts a chain reaction. It apologizes, and then you can see a child running forward to steal some apples that fell to the ground, followed by a pig that seeks to eat them.
We also see other NPC interacting with each other and creating their reactive scenes, causing the entire city to feel alive. It also seems that the game will pass without problems the scenes when Ciri reaches its destination and a conversation begins, which suggests that there will be no black load screens between these moments.
Tools such as the new unreal animation frame and the representation of Nanita foliage are being used in The brightness 4 According to the developer, to help deliver an immersive world to 60 fps without compromising quality.
“We started our association with Epic Games to boost the playing technology of the open world,” said CDPR co-CDR MichaĆ Nowkowski. “Show this early look at the work we have been doing using a unreal engine that works at 60 fps in PlayStation 5, is a significant milestone, and a testimony of the great cooperation among our equipment.
“But we are far from finishing. I hope to see more advances and inspiring technology of this association as the development of The Witcher 4 in Unreal Engine 5” continues. “
The study also confirmed that while the demonstration of technology was running in a PlayStation console, “the characteristics and technology will be compatible with all the platforms in which the game will be released”, including Xbox and PC.