- Ubisoft released PC requirements for Assassin’s Creed Shadows
- Extreme ray tracing preset requires an RTX 4090 for 60fps
- An RTX 3080 can run ‘selective’ ray-traced shadows at 1440p, achieving 60 fps
NVIDIA’s latest RTX 5090 GPU makes notable performance leaps over the previous generation’s flagship GPU, with additions like multi-frame rendering performance using ray tracing at 4K in gaming, and while performance is impressive based on our RTX 5090 review, Ubisoft’s, Ubisoft’s, Ubisoft’s Assassin’s Creed Shadows The hardware requirements suggest that an RTX 4000 series GPU (or higher) will be sufficient.
With the long-awaited title now available for pre-order and scheduled for release on March 20, Ubisoft has revealed the PC requirements (pictured below). As expected, the RTX 4090 is the most recommended GPU for the extreme ray tracing preset in 4K to achieve 60 frames per second, this is while using DLSS 3.7, as DLSS 4 is not yet confirmed for the title.
If the RTX 4090 couldn’t run shadows at those settings and maintain a good frame rate, there would be reason to worry about the game, but as some of the other requirements reveal, an RTX 4070 Ti Super will be sufficient for Ray Standard Ray-Trace and it hits 60 fps at 4K, while an RTX 3080 will do the same at 1440p.
We’ll have to wait and see how the game performs on PC, as hardware requirements are rarely a good indication of optimization quality. Despite this, with the benefit of Intel and AMD’s Xess and FSR 3.1 frame generation and upscaling methods along with NVIDIA’s DLSS 3.7, it’s safe to say that an RTX 4000 series (and even an RTX 3000 GPU ) should be comfortable enough for players for players.
DLSS, FSR and Xess are the future of PC gaming, whether we like it or not
With features like Frame-Gen becoming more popular among many Nvidia, AMD, and Intel users, PC Gaming will never be the same. While ‘super resolution’ (AI upscaling a rendered resolution to a higher output resolution) has long been at the forefront of PC ports to provide better performance and image quality, it hasn’t faced as much criticism until Now due to the addition of frame generation, some users label it as ‘fake frames’.
When using interpolated frames, the risk of increased input latency is present; Fortunately, features like Nvidia’s new Reflex 2 are designed to reduce this. However, other themes such as artifact and ghost (although improved) are still present in some games, which is evident in Daniel OwenTest generating multiple frames in Cyberpunk 2077 As seen on YouTube.
I have already done My frustrations and concerns about the future of optimization in PC games Known, and while I have no doubt that NVIDIA will work even harder to improve DLSS frame generation more as time goes on, not all GPU owners will have access to it (at least for now). Hopefully, game developers keep an eye on ensuring that games are able to run acceptably without relying solely on frame generation to do the job.