March 2026

Developer Saros doesn’t think Returnal “was that difficult of a game,” but admits that the team “paid a lot more attention to the onboarding experience” for its spiritual successor.

Housemarque paid attention to refinement saros‘onboarding experience Mitja Roskaric, associate design director, admits that Return took a while…

Developer Saros doesn’t think Returnal “was that difficult of a game,” but admits that the team “paid a lot more attention to the onboarding experience” for its spiritual successor. Read More »