Housemarque says that he “created levels, art, design, and combat encounters by hand” and that he “connects them as a matter of procedure” to create Saros’ ever-changing levels.



  • saros presents “artisanal” levels that were built “as a matter of procedure”
  • The appearance of the levels will change each time players respawn.
  • Art director Simone Silvestri says the team tested the game extensively to ensure “a really great flow throughout the experience.”

Casamarque saros Features handcrafted levels that will change each time you respawn, opening new paths that lead to additional rewards.

In the PlayStation Blog’s hands-on preview for saroscreative director Gregory Louden and art director Simone Silvestri discussed the game’s main features in detail, including the game’s roguelike mechanics.



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