- Housemarque paid attention to refinement saros‘onboarding experience
- Mitja Roskaric, associate design director, admits that Return took a while to get used to
- The team has also made sure that the movement of the game is rewarding.
Housemarque has said it paid more attention to refining saros‘ combat and the game’s incorporating experience, admitting that its predecessor, Return, It took me a while to learn how to play.
Speaking to IGN as part of the media preview, Mitja Roskaric, associate design director at Housemarque, explained how the team developed the game’s so-called “bullet ballet” battle system by making the player’s constant need to move rewarding.
“We make sure that movement is rewarded and incentivized,” Roskaric said.
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Unlike Returnal, Saros will diverge from the game’s roguelike mechanics and instead have permanent progression systems. Third-person combat will also require players to be quick, parry and dodge attacks from huge boss fights at the perfect time to stay alive, while also attacking them with their weapon.
Roskaric believes Return It wasn’t that difficult, but he admitted that getting familiar with the game’s controls took players a while, so Housemarque paid more attention to saros‘ learning stage in more ways than one.
“I don’t think Returnal was that difficult of a game, but it took a while to learn how to play it properly,” Roskaric said. “So we paid a lot more attention to the onboarding experience. We wanted to make sure we taught the player how to play correctly, not just with the text on the screen, but also designing spaces, encounters, and other challenges with that in mind.”
Dying in the game is also part of the learning curve, and players will surely do just that.
Creative director Gregory Louden explained earlier this year that saros‘ Permanent resources and progression “make every death valuable.”
“After each death you will face a different world, but in saros “You will be able to choose and permanently upgrade your equipment from an evolving set of weapons and suit upgrades to ‘come back stronger’ and overcome the challenges you face in Carcosa,” said Louden.
saros launches on PlayStation 5 on April 30.

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