- Dawnwalker’s Blood Director Konrad Tomaszkiewicz said the game’s time limit mechanics have been largely tested.
- He says the system is not designed to “punish” players for exploring.
- Creative director Mateusz Tomaszkiewicz stated that players can “complete most of the game before time runs out.”
CEO of Rebel Wolves and Dawnwalker’s Blood Director Konrad Tomaszkiewicz has said that players don’t need to worry about the game’s time limit mechanics and will have plenty of time to explore.
Dawnwalker’s Blood is the debut game of Rebel Wolves. It is an open-world dark fantasy action role-playing game (RPG) and recently received a September 3 release date for PS5, Xbox Series X and Series S, and PC.
It is set in 14th century Europe, where you play as Coen, a human by day and a vampire by night, who fights to save his family from the vampire lord Brencis. The story is expected to have many consequences based on choices, two different game cycles, romance, and more.
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One of the main features of the game is a time limit, giving players just 30 days to rescue the Coen family. Every time players undertake a mission, time moves forward, so they will have to carefully choose what they do with their time.
Unlike other RPGs, where the story will remain stagnant until the player is ready to move on, Dawnwalker’s Blood features a unique spin on the open world formula filled with side quests, hidden paths, and much more to explore.
However, according to Tomaszkiewicz, who also directed The Witcher 3: Wild HuntThe system has been extensively tested to ensure players don’t feel too restricted.
“We don’t want to punish you for doing things,” he said in an interview with the official PlayStation blog. “So we’re trying to get to the perfect point where you’re not stressed about the time, but you still feel like this big event is getting closer and closer.”
Creative director Mateusz Tomaszkiewicz added that players can “complete most of the game before time runs out” and “it’s not necessarily game over when this happens. There are consequences.” [for running out of time]But the game continues.”
According to Rebel Wolves, the game takes between 55 and 70 hours to complete. That said, once players reach a certain point in the story, they can go straight to the final act rather than chasing side content, although it will be more challenging as a result.
“In a way, it made a lot of the stories in the game optional,” said Rafał Jankowski, lead mission designer. “So we were able to include many different endings and solutions to those stories, all of which can still allow you to finish the game at a certain point.”
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