- Assassin’s Creed Black Flag resynchronized It will have three graphic modes on PS5 and PS5 Pro
- Performance, Fidelity, and Balanced modes will run at 60 FPS, 30 FPS, and 40 FPS, respectively.
- The PS5 Pro will offer extended ray tracing thanks to PSSR 2.0
Ubisoft has presented the PlayStation features for Assassin’s Creed Black Flag resynchronizedwhich will have three graphics modes on PS5 and PS5 Pro.
As detailed in a new PlayStation blog post, Resynchronized Black Flagwhich was rebuilt from the ground up and described as “an experience tailored to modern PlayStation hardware,” will offer 60 FPS performance options, HDR support, Dolby Atmos, and DualSense haptic feedback.
On PS5 and PS5 Pro, the game will have Performance, Fidelity, and Balanced modes, running at 60 FPS, 30 FPS, and 40 FPS, respectively, with an upscaled 2160p resolution.
The game will also use the PS5 Pro’s improved PSSR (PlayStation Spectral Super Resolution) upscaling technology, improving image quality and reconstruction, reducing the visual gap between performance and fidelity modes, and offering “extended ray tracing support” that includes ray-traced global illumination and ray-traced specular reflections.
“This allows for richer lighting and reflection quality while maintaining higher performance targets in Performance, Balanced and Fidelity modes,” Ubisoft said.
Fidelity and Balanced modes on PS5 will also offer extended ray tracing, but it will be “standard” in Performance mode.
The developer has also expanded the lock-based hair technology on PS5 Pro and it will be available for Edward Kenway in all modes. In Fidelity mode, nearby mob characters will also benefit from tufted technology during gameplay, while cutscenes use tufted hair for all characters, regardless of mode.
“Instead of relying solely on traditional hair cards, the engine can simulate and render individual strands for more natural movement and wind response. All of this allows us to get very realistic hair rendering for our characters,” Ubisoft explained.
Thanks to Ubisoft’s updated Anvil engine, Resynchronized Black Flag also simulates weather in real time through Atmos, the systemic climate simulation framework, which continuously simulates variables such as temperature, humidity, wind, and vapor density, rather than treating weather as an isolated effect.
“These systems evolve over time and influence each other, producing a more coherent and dynamic climate,” the studio explained, adding that the same simulation extends to gameplay and environmental interaction.
The game’s water system has also been modernized using a new tessellation technique, volumetric foam generation and dynamic bubbles, allowing the sea to respond more naturally to wind conditions, weather and ship movement.
Assassin’s Creed Black Flag resynchronized will be released on July 9, 2026 for PS5, Xbox Series X and Series S, and PC.
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