“We want an experience close to a pen-and-paper role-playing game” – The Blood of Dawnwalker director says the game’s extensive options will offer more freedom to the player and “increase immersion.”



  • Dawnwalker’s Blood Director Konrad Tomaszkiewicz wants the game to feel like a “pencil-and-paper RPG.”
  • He says the game’s big choices and consequences will deepen players’ immersion.
  • He adds: “My biggest goal is to create a game that you will still remember in the next 10 or 20 years.”

Dawnwalker’s Blood Game director Konrad Tomaszkiewicz believes the game’s big decisions and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.

In an interview with TechRadar Gaming at an event where we tested the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed his narrative choices and explained why he believes the player’s freedom within the sandbox world that Rebel Wolves has created will provide a deeper, more immersive experience.

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