- Dawnwalker’s Blood Director Konrad Tomaszkiewicz wants the game to feel like a “pencil-and-paper RPG.”
- He says the game’s big choices and consequences will deepen players’ immersion.
- He adds: “My biggest goal is to create a game that you will still remember in the next 10 or 20 years.”
Dawnwalker’s Blood Game director Konrad Tomaszkiewicz believes the game’s big decisions and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.
In an interview with TechRadar Gaming at an event where we tested the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed his narrative choices and explained why he believes the player’s freedom within the sandbox world that Rebel Wolves has created will provide a deeper, more immersive experience.
“We believe that as much freedom and different options will be added to the game as it is to the different game modes, so that we can meet the requirements of the players,” he said. “It will be better because it will increase immersion and show people that our goal is to create a narrative sandbox. We want an experience close to a pen-and-paper RPG, where the game master adjusts to what you are doing. Our goal was to show that from the beginning in the prologue.”
Tomaszkiewicz remembers playing war hammer as a game master when he was 12 and how, after hours of playing, he couldn’t remember the details of the room around him because the experience was so “intense.” This is the feeling with which the director wants to imitate The Blood of the Dawn Walker and believes that role-playing can achieve freedom.
“This is my holy grail: creating a video game with this kind of immersion,” he said. “One that allows you to forget where you are sitting, gives you the feeling that you have just lived an adventure in a different world, with different skills, different people and with real emotions.
“First of all, it’s to give you freedom, because I think freedom in the game is one of the great parts of immersion. If we give you freedom in your choices in the story, in your choices in combat, because you can shape the combat however you want and in different places, the immersion will be greater and you will remember the game for a long time.
“My biggest goal is to create a game that you will still remember in the next 10 or 20 years.”
Dawnwalker’s Blood arrives on September 3 for PS5, Xbox Series X and Xbox Series S, and PC.
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