‘The world is alive and it’s not waiting for you’: The Blood of Dawnwalker director says RPG’s 30-day timer gives story a ‘sense of urgency’ and ’emotional impact’



  • Dawnwalker’s Blood Game director Konrad Tomaszkiewicz says the game’s 30-day time system offers a “sense of urgency”
  • The game will give players 30 days to rescue the Coen family and the timer will add “emotional impact”
  • Tomaszkiewicz says: “the world lives and does not wait for you”

Dawnwalker’s Blood Game director Konrad Tomaszkiewicz wants players to feel driven by a “sense of urgency” through the unconventional role-playing game (RPG) time limit mechanic.

In an interview with TechRadar Gaming at a hands-on preview event, Tomaszkiewicz explained why Rebel Wolves chose to include a time system that gives players just 30 days to rescue protagonist Coen’s family.

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