- Dawnwalker’s Blood Director Konrad Tomaszkiewicz says a delayed next-gen would be beneficial for Rebel Wolves
- Tomaszkiewicz says it is “easier” to work with the current generation and the PC
- He says two more builds would multiply “the amount of work you need to do.”
Dawnwalker’s Blood Director Konrad Tomaszkiewicz isn’t worried about the impact a delayed next-gen could mean for Rebel Wolves because working on current-gen consoles is “easier.”
It is unclear when the next-generation hardware will be released. Rumors suggest the PS6 could launch in 2028, which would put eight years between the start of the current generation, and Project Helix, the next Xbox console, is also targeting a 2028 launch.
With console prices rising due to manufacturing costs, not to mention RAM shortages caused by the rise of AI data centers, there is a chance that next-gen consoles could be very expensive.
While Sony and Microsoft have yet to reveal how much their new hardware will cost, a delay to the next generation could be on the table as the companies wait for things to calm down and consoles to become affordable again.
This would also mean that studios won’t have access to next-gen technology for quite some time to develop their games, forcing them to stick with current-gen.
However, for The Blood of the Dawn Walker studio, Rebel Wolves, this would actually be beneficial for the development team.
The Blood of the Dawn Walker is the first installment in Rebel Wolves’ dark fantasy role-playing game (RPG) series, which is set to release later this year and has already teased a sequel set in a modern timeline.
When asked by Eurogamer if the delay of the next generation of consoles would be a problem for the studio and the future of the game series, the director said: “It is not at all.”
“To be honest, it’s even better for us,” Tomaszkiewicz explained, “because when you have the game and you know the systems and the features tailored to these particular consoles, you know what you have to do. Always, a new platform is a new challenge: you need to learn it, you need to know what your limits are, what you can do, what you can’t do. And also, it’s an additional build that you have to create and take care of later.”
The director went on to say that since The Blood of the Dawn Walker It has four versions: PS5, Xbox Series
“Let’s say we have four versions and then you want to deliver a patch to players. You need to make sure these changes work on Xbox, PlayStation, PC one and PC two,” Tomaskiewicz said.
“When you have next-gen, you add two extra builds and that multiplies the amount of work you need to do. It sounds easy, but you need to know that there is a group of testers who need to test each platform separately, not just this particular change, but whether the entire game is blocker-free, whether you can finish it from start to finish, and so on.
“It’s a huge effort, to be honest, and if we work on the consoles we have now, it’s easier, because we know how many versions we have and it’s easier to manage.”
Dawnwalker’s Blood launches September 3rd.
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