- AMD has finally introduced AFMF 2.1 in its new FSR 4 controller update
- It is compatible with RDNA 4, 3 and 2 GPU, including the Ryzen AI 300 series processors
- The performance and stability of the image in the Games in the A ASUS ROG ally are improved using AFMF 2.1
AMD RDNA 4 GPUs are finally here, along with a new driver who adds FSR 4 support, but that’s not all: hand games and RDNA users and 2 GPU will have a new and improved trick under their sleeve to improve games in games.
As detailed in the launch notes of the adrenaline edition of AMD, AFMF 2.1 is now available in driver 25.3.1 for the GPUs of the RADEON RX 6000, 7000 and 9070 series, including the Ryzen AI 300 of Team Red series. The gene to games that have no official implementation of developers.
AFMF 2.1 is built to improve the quality of the image generation of Marcos together with the reduction of ghosts and a better temporal follow -up: the use of AFMF 1 and 2 on portable devices such as the Asus Rog Ally was not a quiet experience since the ghosts, the ttutters and the quality of the poor image were complaints of the people who used it.
Based on some of my first impressions, AFMF 2.1 is a good step ahead of its predecessor, providing a cleaner image in motion and reducing the ghost to a significant degree; This was evident in my tests of Sifu and Resident Evil 4 (In the photo below), two games that have previously fought when AFMF is used with ghosts and constant framework tasters.
Fortunately, these problems have been minimized since the non -stop action in the capcom title is not interrupted by regular framework spikes (which used to occur even when it occurred in the game), which allows a much softer hand experience, and is a great signal for other games that have previously fought with the cadres generation software on the PCs of the portable games.
Now, we just need FSR 4 to come to RDNA 3 …
I know that FSR 4 is currently exclusive to the new RADEON RX 9070 series of Team Red, but if the new scale technology can find its path in RDNA 3 hardware, portable players are in a gift.
We have seen how close FSR 4 with the DLSS 4 of NVIDIA and its new transformer model, although it does not defeat it or coincide, it managed to tear down the previous CNN model of its fierce rivals, with greater stability of the image (especially in motion). AFMF 2.1 has impressed me and has given me another reason to maintain my ally Rog (at least for now), and any addition of FSR 4 will probably be a showstopper.
Its performance mode is an excellent example of the significant improvements, which reminded me of how the Great DLSS 4 performance mode is seen: Imagine how this would work on a PC for portable games is some dreams for me.
The only solid competition that AMD has to produce chips for computer hands I hope it can be done …