Technology

Control Resonant’s game designer says that “this is not a soulslike”, but rather an “action-driven” sequel that relies heavily on melee and supernatural abilities: “The player is in charge.”

remedy says Resonant control It’s an action RPG but “not a soullike” Chief game designer Sergey Mohov says: “The player is…

Control Resonant’s game designer says that “this is not a soulslike”, but rather an “action-driven” sequel that relies heavily on melee and supernatural abilities: “The player is in charge.” Read More »